Each interface type (in, out, uniform etc) gets its own namespace, and
non-instanced blocks get a namespace (their block name) within the
interface namespace.
The defs for the block members are currently "allocated" to be at offset
-1, but the idea is to allow layout qualifiers to know if the member has
already been located.
Attributes seem appropriate as GLSL's qualifiers affect variables rather
than types (since there's no typedef).
Not much is done with the attributes yet other than some basic error
checking (duplicates of non-layout attributes) and debug output, but
most (if not all) declarations get to the declaration code with
attributes intact.
The version directive really does only some error checking, and
only GL_EXT_multiview and GL_GOOGLE_include_directive are supported for
extensions, but enable/disable work (but not yet warn for multiview).
There's no direct support for namespaces in Ruamoko yet, nor even in
qfcc, but glsl's blocks bring in a bit of foundation for them, even the
concept of "using" (for blocks with no instance name).
The members don't get locations allocated to them yet, but
fstrianglest.vert compiles and links correctly otherwise.
Also, there's no error checking yet.
Other than contructors (and problems with the `out` block) qfcc can
compile fstrianglest.vert to what looks like working ruamoko code.
There's still a lot of work to do, though.
Using a struct with function pointers instead of switching on an enum
makes it much easier to add languages and, more importantly,
sub-languages like glsl's shader stage variants.
No semantics yet, but qfcc can parse some of QF's shaders. The grammar
mostly follows that in the OpenGL Shading Language, Version 4.60.7 spec,
but with a few less tokens.
This gets the types such that either there is only one definition, or C
sees the same name for what is essentially the same type despite there
being multiple local definitions.
The syntax is not at all correct at this stage (really, just a copy of
Ruamoko), but the keyword table exists (in the wrong place) and the
additional basic types (bool, bvecN and (d)matNxM) have been added.
Boolean base type is currently just int, and matrices have 0 width while
I think about what to use, but finally some progress after several
months' hiatus.