Bill Currie
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37024a4419
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final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
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2004-03-02 03:55:18 +00:00 |
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Bill Currie
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2955fac550
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first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
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2004-03-01 23:47:39 +00:00 |
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Bill Currie
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5e56e01790
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qw now has centered scoreboard :)
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2003-05-07 17:23:18 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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c86565307b
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Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster.
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2002-08-15 09:38:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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d4a8224d9b
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
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Bill Currie
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1a25bc9349
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gl_screen.c and screen.c are now client clean (and merged :)
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2001-05-23 06:33:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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66fafd3e0e
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
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