This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
1) when /not/ building static plugins, the plugin info name is, once again,
PluginInfo, but is still type_name_PluginInfo for static plugins. This
allows plugins to be symlinked (highly desirable for the debian packages,
and likely others). This also requires plugins to /not/ be loaded with
RTLD_GLOBAL.
2) because of 1, snd_alsa_0_9 has to explicitly load libasound itself. This
just happens to fix my segfault on shutdown in RedHat 6.2.
__va_list_tag va_list[1];) which causes grief when attempting to reuse
va_list variables (eg, in vsnprintf retry loops). This is the reason for
MisterP's crashes as the pointers in va_list no longer point to valid data.
acinclude.m4:
shamelessly steal the va_list, va_copy and __va_copy macros from
cdda2wav but modified so AC_DEFINE includes the description (so
acconfig.h can remain gone)
configure.ac:
use AC_TYPE_VA_LIST, AC_FUNC_VA_COPY and AC_FUNC_VA__COPY
dstring.c:
stash the incoming va_list args in a temp var before calling vsnprintf
then restore them each time before retrying, but only if va_list is an
array (hopefully this is ok for when va_list is a structure)
to auto-substitued the libs and headers.
o unconditionally build qfcc (for now, anyway) when building quakeforge
(needed for cs-code compilation)
o when built as part of quakeforge (qfcc should still be buildable
independently) always enable cpp
o autoconfiscate the client-side code
o build the client-side code using the built qfcc
o install the client-side code in $(datadir)/quakeforge/id1
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.