Robin Redeker
489bc7291a
Playermenu working now fine.
...
Added some api-functions to complete playermenu.
(Playermenu isn't still finished)
2002-03-19 17:07:56 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
...
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Robin Redeker
757556022b
1. general menu code cleanup
...
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Bill Currie
7c9a19283b
add servlist.qc
...
My fault for telling wildcode menu.src instead of menu.src.in :)
2002-02-17 07:32:36 +00:00
Robin Redeker
ecc20a7d17
Worked on the options-menu and made gamma-bar more useable and
...
moved control-binding (still in construction) to a extra-submenu.
2002-02-02 08:06:50 +00:00
Bill Currie
476c3d2626
helps if I understand what elmex was up to :)
2002-01-29 21:51:19 +00:00
Bill Currie
85588c8fcb
start implementing the api for input lines and clean up a couple csqc
...
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
b7eded6854
more work on the mp menus and split out most of the builtin defs
2002-01-23 19:41:50 +00:00
Bill Currie
8a24b28d97
scary, but the only changes qfcc needed to build as part of quakeforge was
...
to auto-substitued the libs and headers.
o unconditionally build qfcc (for now, anyway) when building quakeforge
(needed for cs-code compilation)
o when built as part of quakeforge (qfcc should still be buildable
independently) always enable cpp
o autoconfiscate the client-side code
o build the client-side code using the built qfcc
o install the client-side code in $(datadir)/quakeforge/id1
2002-01-22 05:48:03 +00:00