long is ignored for double, and v6p progs are stuck with 32 bits for
longs (don't feel like extending v6p any further), but the basics are
there for Ruamoko.
short is ignored for ints because the minimum size is 32, and signed is
just noise for ints anyway (and no chars, so...).
unsigned, however, is finally implemented properly (or at least seems to
be working correctly: tests pass after getting things compiling again,
and lt.u is used where it should be :)
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.
The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.
Most of the old Makefile.am files are now Makemodule.am. This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases). The current remaining Makefile.am files are for
standalone sub-projects.a
The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.
While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
It is syntactic sugar for if (!(foo)), but is useful for avoiding
inconsistencies between such things as if (string) and if (!string), even
though qcc can't parse if not (string). It also makes for easier to read
code when the logic in the condition is complex.
The keywords table was rather awkward to edit (and sometimes confusing).
Worse, because the hash table used to look up the keywords was initialized
only once, changing modes in the same execution of qfcc would not work
properly as keywords would not be added or removed as appropriate.
Now there are four categories of keywords:
o "core" Always available. They form the core of QuakeC except for two
extensions.
o "@" In extended and advanced modes, the preceeding @ is optional,
but tranditional mode requires the keywords to be preceeded by
an @. They are the C keywords that QuakeC did not use, but can
be implemented in v6 progs under certain circumstances.
o "QF" These keywords require the QuakeForge VM to be usable.
o "Obj" These keywords form Ruamoko/Objective-QuakeC and require both
advanced mode and the QuakeForge VM.
This is needed to allow compile-time protocol conformance checks, though
nothing along those lines has been implemented yet.
id has been changed from TYPE to OBJECT, required to allow id <proto> to be
parsed. OBJECT uses symbol, allowing id to be redefined once suitable work
has been done on the parser.
qfcc now does local common subexpression elimination. It seems to work, but
is optional (default off): use -O to enable. Also, uninitialized variable
detection is finally back :)
The progs engine now has very basic valgrind-like functionality for
checking pointer accesses. Enable with pr_boundscheck 2
The evil comment is not just "pragmas are bad, ok?", but switching between
advanced, extended and tradtitional modes when compiling truly is evil and
not guaranteed to work. However, I needed it to make building test cases
easier (it's mostly ok to go from advanced to extended or tradtional, but
going the other way will probably cause all sorts of fun).
In the process, opcode_init now copies the opcode table data rather than
modifying it.
After running across a question about lists of animation frames and states,
I decided giving qfcc the ability to generate such lists might be a nice
distraction from the optimizer :) Works for both progs.src and separate
compilation. No frame file is generated if no macros have been created.
All internal structs now have "proper" names, and fit the naming convention
(eg, obj_module (like objective-c's types, but obj instead of objc). Some
redundant types got removed (holdovers from before proper struct tag
handling).
Also, it has proven to be unnecessary to build internal classes, so
make_class and make_class_struct are gone, too.
Since gnu bison and flex are required anyway, no harm in using their api
prefix options. Now, qfcc can compile both QC/Ruamoko and Pascal files
(Pascal is (currently?) NOT supported in progs.src mode), selecting the
language based on the extension: .r, .qc and .c select QC/Ruamoko, .pas and
.p select Pascal, while anything else is treated as an object file (as
before).
That which isn't rewritten is horribly broken. However, this does include a
nice mechanism for building QC structs for emitting data.
emit.c has been gutted in the spirit of "throw one away".
There is much work to be done to get even variables emitted, let alone
code. Things should be a little more fun from here on.