Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
c44ec1993d
handle up to 512x512 map textures /properly/. would be nicer if the max
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could be dynamic
2002-08-22 19:00:55 +00:00
Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
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a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
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Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Bill Currie
11489550ba
gratuitous_diff--
2001-08-28 22:46:02 +00:00
Ragnvald Maartmann-Moe IV
b1666defb9
Remove unused code.
2001-08-26 19:47:35 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Bill Currie
dc5846948e
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
Bill Currie
1038f88a64
disable asm in the software renderer for now. This will allow me to fix the
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files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00