Bill Currie
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6a94607d9d
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rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
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2003-08-08 15:25:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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eaf0f90c2f
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Undo thinko.
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2002-06-14 06:23:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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f12af8a3d4
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Minor cleanup/optimization of sprite model rendering.
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2002-06-14 06:06:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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ceb73449bb
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Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
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2002-06-07 11:25:47 +00:00 |
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Ragnvald Maartmann-Moe IV
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0552d31b0b
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Minor optimization.
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2002-06-05 06:46:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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0bce2d0f2e
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Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go.
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2002-06-05 05:56:13 +00:00 |
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Seth Galbraith
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5f4c7ee7bd
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implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
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2002-01-11 03:00:32 +00:00 |
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Bill Currie
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ee9ed0c395
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minor cleanups
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2001-12-21 21:52:03 +00:00 |
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Ragnvald Maartmann-Moe IV
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e78bdb3ea6
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Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
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2001-12-19 18:32:26 +00:00 |
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Ragnvald Maartmann-Moe IV
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de0b4f65fa
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modelalpha and currenentity cleanups.
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2001-11-04 07:40:35 +00:00 |
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Bill Currie
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bf309fb554
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split the sprite and alias model rendering code out from gl_rmain.c into
their own files.
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2001-10-23 17:20:56 +00:00 |
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