Commit graph

10 commits

Author SHA1 Message Date
Bill Currie
7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0 should be a minor speedup to mono lightmaps 2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1 gain about 3 fps (180 to 183) in null-renderer 2003-08-07 19:58:39 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
c44ec1993d handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6 No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00