Bill Currie
|
7d8b0f96d6
|
Correct the fog distance calculations.
It turns out the pixel's z coord is correctly obtailed by
gl_FragCoord.z/gl_FragCoord.w.
|
2012-07-17 19:10:10 +09:00 |
|
Bill Currie
|
c4309e7abc
|
Correct the fog blend calculation for transparency.
The incoming pixel's alpha should not be affected by fog. This fixes the
ugly square smoke particles in foggy maps.
|
2012-07-17 19:08:36 +09:00 |
|
Bill Currie
|
731236ee07
|
Implement global fog.
Sprites and particles don't seem to be getting fogged correctly, but bsp
and alias models are working.
|
2012-01-29 10:27:28 +09:00 |
|
Bill Currie
|
8345f07db2
|
Implement QF style particles.
Actually looks pretty good against the sw style world.
|
2012-01-21 19:51:18 +09:00 |
|