Commit graph

2820 commits

Author SHA1 Message Date
Bill Currie
b2ddae46b2 [qfcc] Show raw opcode when dumping instructions
Allows checking the correct instruction has been selected (it's not:
getting 4-component instructions instead of 1)
2022-01-20 15:34:43 +09:00
Bill Currie
74d00d0a3c [qfcc] Update store statements for change in B mode
Ruamoko store instructions are now always indexed and thus need a 0 for
unindexed references, but v6 stores still have no-index addressing.
2022-01-20 15:34:16 +09:00
Bill Currie
a5a8017220 [qfcc] Switch internal statement format to ruamoko
For the most part, it wasn't too bad as it's just a rotation of the
operands for some instructions (store, assign, branch), but dealing with
all the direct accesses to specific operands was a small pain. I am very
glad I made all those automated tests :)
2022-01-20 13:08:05 +09:00
Bill Currie
19baae6969 [qfcc] Dump emitted statements when verbosity >= 2
I wish I had done this years (decades, even!) ago. It makes checking the
output so much easier.
2022-01-20 13:08:05 +09:00
Bill Currie
a4ebd6aa58 [gamecode] Fix a few missed opcode renames
if and ifnot became ifnz and ifz, and return_v lost its tail (it was
always redundant, except in dags, and that's fixed with a pointer check).
2022-01-20 13:07:57 +09:00
Bill Currie
143030fec4 [gamecode] Use text for all v6p opcode names
This makes the v6p instruction table consistent with the ruamoko
instruction table, and clears up some of the ugliness with the load,
store, and assign instructions (. .= and = are now spelled out). I think
I'd still prefer an enum code (faster) but at least this is more
readable.
2022-01-20 09:26:01 +09:00
Bill Currie
30008aeb13 [qfcc] Fix a missed address expression conversion
Found while testing operator renaming.
2022-01-20 00:42:29 +09:00
Bill Currie
105d57f5e7 [qfcc] Improve handling of type names as variables
This is allowed in C so long as the scopes are different.
2022-01-19 23:17:49 +09:00
Bill Currie
07c4d28638 [qfcc] Handle bare "short"
Missed this case in duplicate_type. Allows "short foo" and
"sizeof(short)" (even though qfcc and the engine have two ideas of the
size: I expect trouble later).
2022-01-19 21:23:11 +09:00
Bill Currie
9f42cf726b [qfcc] Clean up duplicate specifier check code
I don't like the name, but having two identical copies of code is never
a good thing, especially something that big.
2022-01-19 21:20:31 +09:00
Bill Currie
df890432b7 [qfcc] Add support for unsigned, long, etc
long is ignored for double, and v6p progs are stuck with 32 bits for
longs (don't feel like extending v6p any further), but the basics are
there for Ruamoko.

short is ignored for ints because the minimum size is 32, and signed is
just noise for ints anyway (and no chars, so...).

unsigned, however, is finally implemented properly (or at least seems to
be working correctly: tests pass after getting things compiling again,
and lt.u is used where it should be :)
2022-01-19 18:08:58 +09:00
Bill Currie
e11fa77a34 [qfcc] Use pr_type_names to generate is_TYPE
This means basic types will always have a check function automatically.
2022-01-19 18:07:54 +09:00
Bill Currie
380cb3ba7f [qfcc] Clean up the type tables for binary expressions
More index labels and remove the null entries since they're not needed
with the labels.
2022-01-19 10:52:07 +09:00
Bill Currie
17add5e00f [qfcc] Use pr_type_names to create basic type defs
This takes care of the type structs and the ev_* to type map.
2022-01-18 22:59:53 +09:00
Bill Currie
57fe669099 [qfcc] Shorten type_function and type_pointer names
To type_func and type_ptr to match the ev type names.
2022-01-18 22:34:52 +09:00
Bill Currie
068c04ece6 [gamecode] Add ev_ushort and partial support
Really, only just enough to get everything compiling (which does include
vkgen running correctly).
2022-01-18 22:08:37 +09:00
Bill Currie
6df79b2b06 [qfcc] Correct xdef structures and usage in test
Attempting to add ev_ushort caused ptraliasenc to break, but that was
because it was already broken: I had implemented the scan of the xdef
table incorrectly, thus adding only 1 ev type resulted in the walked
pointer being out of phase with its data due to it first passing over
the type encodings (which is why adding long and ulong didn't cause any
obvious trouble).
2022-01-18 21:42:53 +09:00
Bill Currie
5b97aa3897 [qfcc] Use index labels for the type arrays
The one place that needed it most... constfold.c
2022-01-18 21:22:18 +09:00
Bill Currie
cd30408675 [gamecode] Rename ev_quat to ev_quaternion
I much prefer the full name, though the short version is easier to type.
2022-01-18 17:05:12 +09:00
Bill Currie
e9e54d08c0 [gamecode] Rename func_t to pr_func_t
Even more consistency.
2022-01-18 15:36:58 +09:00
Bill Currie
afd1eb775b [gamecode] Rename ev_pointer to ev_ptr
Rather short (no worse than ev_int, though) but more consistency is
usually a good thing.
2022-01-18 14:36:06 +09:00
Bill Currie
cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
Bill Currie
2df64384c1 [gamecode] Clean up string_t and pointer_t
They are both gone, and pr_pointer_t is now pr_ptr_t (pointer may be a
little clearer than ptr, but ptr is consistent with things like intptr,
and keeps the type name short).
2022-01-18 12:11:14 +09:00
Bill Currie
0bd05c71ac [gamecode] Use unsigned for entity values
I don't know why they were ever signed (oversight at id and just
propagated?). Anyway, this resulted in "unsigned" spreading a bit, but
all to reasonable places.
2022-01-16 22:15:18 +09:00
Bill Currie
66528e34fc [qfcc] Give return expressions their own type
Very simple for now (just the return value if not a void return), but
that's the last of the statements masquerading as expressions.
2022-01-09 16:28:08 +09:00
Bill Currie
563de20208 [qfcc] Give branch expressions their own type
This includes calls and unconditional jumps, relative and through a
table. The parameters are all lumped into the one object, with some
being unused by the different types (eg, args and ret_type used only by
call expressions). Just having nice names for the parameters (instead of
e1 and e2) makes it nice, even with all the sub-types lumped together.

No mysterious type aliasing bugs this time ;)
2022-01-09 14:02:16 +09:00
Bill Currie
4111d44dcc [gamecode] Move progs auxiliary headers into a subdirectory
Just another step along the road of tidying up the QF include directory
(and desirable for generated data).
2022-01-09 00:26:52 +09:00
Bill Currie
63795e790b [qfcc] Clean out some old code
The move operator names are definitely obsolete (due to dropping the
expressions a year or two ago) and the precedence checks seem to be
handled elsewhere. Memset and state expressions went away a while back
too.
2022-01-08 21:21:31 +09:00
Bill Currie
14352ea65a [qfcc] Really fix those type aliasing bugs
Found the cause: revered to wrong case for template code :/
2022-01-08 18:49:35 +09:00
Bill Currie
62d58a2255 Revert "[qfcc] Fix another type aliasing bug"
This reverts commit d14f695c68.

Found the cause: revered to wrong case for template code
2022-01-08 18:48:54 +09:00
Bill Currie
134f5ca6a4 Revert "[qfcc] Fix some type aliasing bugs"
This reverts commit da210db720.

Found the cause: revered to wrong case for template code
2022-01-08 18:48:23 +09:00
Bill Currie
65b6c366c3 [qfcc] Give assignment expressions their own type
This is getting easier (know where to look, I guess). Nicely, I found
the source of those weird type aliasing bugs :)
2022-01-08 18:44:29 +09:00
Bill Currie
d14f695c68 [qfcc] Fix another type aliasing bug
This one exposed by the address expression cleanup.
2022-01-08 16:54:08 +09:00
Bill Currie
fa482e8ee5 [qfcc] Give address expressions their own type
Definitely a pain to get working after the switch, but definitely worth
the effort. Still exposing type aliasing bugs.
2022-01-08 16:52:24 +09:00
Bill Currie
cf8061c4d3 [qfcc] Mark opcode_get as pure
Because gcc told me to :P
2022-01-08 12:14:27 +09:00
Bill Currie
da210db720 [qfcc] Fix some type aliasing bugs
I have no idea why sorting out expression aliasing exposed these type
aliasing bugs, but it did. All tests *build* again (and pass).
2022-01-08 12:10:30 +09:00
Bill Currie
23c9a317f8 [qfcc] Give alias expressions their own type
While this was a pain to get working, that pain only went to prove the
value of using proper "types" (even if only an enum) for different
expression types: just finding all the places to edit was a chore, and
easy to make mistakes (forgetting bits here and there).

Strangely enough, this exposed a pile of *type* aliasing bugs (next
commit).
2022-01-08 12:06:52 +09:00
Bill Currie
420d55406f [qfcc] Add a rule to build the qfcc tests
This makes it easier to build and run (by hand) the tests when things
aren't working.
2022-01-08 03:09:15 +09:00
Bill Currie
f5be54b6d2 [qfcc] Sanitize expr type enum
Got tired of dealing with out of date string tables.
2022-01-07 23:12:20 +09:00
Bill Currie
479d82f380 [qfcc] Create separate instruction init and lookup
v6 vs v6p are more or less as before, with ruamoko added in. qfcc will
now try (and fail, due to the opcode table opnames being wrong) to
create ruamoko progs when given the ruamoko target option.
2022-01-07 19:56:15 +09:00
Bill Currie
14d95f81d1 [gamecode] Remove PR_Opcode_Init
It was idempotent, then it became impotent. Now it's just not needed.
2022-01-07 19:25:34 +09:00
Bill Currie
7e303a1151 [qfcc] Hide details about instruction type
At this stage, I doubt emit.c will need to know the details of the
target (v6, v6p, ruamoko) since the instruction formats are identical,
just different meanings for the opcode itself.
2022-01-07 19:05:26 +09:00
Bill Currie
d9ccf3a394 [qfcc] Remove a pile of stale externs
Those opcode pointers haven't been used for years.
2022-01-07 18:54:59 +09:00
Bill Currie
2d245b8cdc [qfcc] Replace [no-]v6only with target=
This allows v6, v6p (older QF VM) or ruamoko (new QF VM) to be targeted.
Currently defaults to v6p to allow QF to continue building without too
much hassle.
2022-01-07 18:34:05 +09:00
Bill Currie
fe153b5b22 [qfcc] Add progs version to qfo and check in linker
While qfcc dealing sensibly with mixed target VMs in the object files
has always been an outstanding issue, with the new instruction set it
has become a priority. Most importantly, this should allow QF to
continue building while I work on qfcc targeting the new IS.
2022-01-07 17:56:05 +09:00
Bill Currie
c96cb1f302 [qfcc] Fix some stale documentation comments
It does little good for documentation to refer to fields that don't
exist (because a certain someone forgot to change the docs when changing
the field names, I wonder who :P).
2022-01-07 15:59:06 +09:00
Bill Currie
c9b2a740a0 [gamecode] Add etypes for long and ulong
And partial implementations in qfcc (most places will generate an
internal error (not implemented) or segfault, but some low-hanging fruit
has already been implemented).
2022-01-05 22:32:07 +09:00
Bill Currie
8a2788c267 [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION
This allows the VM to select the right execution loop and qfcc currently
still produces only the old IS (it doesn't know how to deal with the new
IS yet)
2022-01-03 13:56:43 +09:00
Bill Currie
0c17c6dc24 [gamecode] Rename the old opcodes
To reflect their basis on v6 progs instructions, they sport the v6p tag
where the p is for "plus" due to the QuakeForge extensions.
2022-01-02 21:30:02 +09:00
Bill Currie
f56fd6ffb6 [qfcc] Preserve requested alignment if larger
build_struct was unconditionally setting the type's alignment. This was
not a problem before because no types were requesting alignments larger
than those requested by their members (for structs). However, with the
upcoming new instruction set, quaternions need to be 4-word aligned.
2022-01-02 11:44:48 +09:00