Bill Currie
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8c4fe2f844
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Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
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2010-11-26 16:19:26 +09:00 |
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Bill Currie
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37e52bad71
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map changes now work through a proxy
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2010-01-13 06:52:15 +00:00 |
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Bill Currie
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997102fea8
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audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
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2010-01-13 06:42:26 +00:00 |
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Bill Currie
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d66934942d
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nuke Con_Printf and Con_DPrintf and use Sys_* instead
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2007-11-06 10:17:14 +00:00 |
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Bill Currie
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839c00b97b
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back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
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2007-05-07 14:58:53 +00:00 |
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Bill Currie
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c2894dcfce
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make backbuf max size tunable (for the big packets)
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2007-05-07 12:09:10 +00:00 |
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Bill Currie
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52f7bd4bb4
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MAX_ENTITIES patch from phrosty
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2007-04-19 07:36:12 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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6355674bd3
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correct copyright headers
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2005-06-09 03:07:13 +00:00 |
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Bill Currie
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5480c38da5
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fix the "blue bars" problem when connecting to qtv over a laggy network.
also flush the entities packet when things go wrong to avoid crashing:)
(thanks for your help, Spike)
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2005-05-10 02:39:54 +00:00 |
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Bill Currie
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57fc1eacb6
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now everything that should be sent gets sent
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2005-05-09 14:49:54 +00:00 |
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Bill Currie
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07cd150677
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packet entities seem to work. players are a bit borked, though. not sure if
it's in the server or the proxy, yet
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2005-05-08 13:24:00 +00:00 |
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Bill Currie
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d9a7214c2a
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packet entities sort of work
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2005-05-08 10:41:11 +00:00 |
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Bill Currie
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9683888e70
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prespawn stuff seems to be done (evil hack for signon buffers, but hey:)
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2005-05-08 09:10:43 +00:00 |
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Bill Currie
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fc18658e86
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doh, put the spawn stuff in the prespawn function
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2005-05-08 08:14:24 +00:00 |
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Bill Currie
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a409ea4a74
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spawn code complete
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2005-05-08 08:04:50 +00:00 |
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Bill Currie
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a154ad2835
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patch from sunspot/shadows to make net_drop non-global and a bunch more
work on qtv
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2005-05-08 06:35:46 +00:00 |
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Bill Currie
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4a425a1b1a
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though none of the signon info is sent yet, the spectating client now gets
put into the map. can't move yet, though
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2005-05-08 00:48:21 +00:00 |
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Bill Currie
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d2c586dae7
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forgot to "disconnect" the client when it drops
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2005-05-07 14:00:53 +00:00 |
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Bill Currie
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88ae6de8bf
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whee, clients now get spammed with text messages when "connected" to a
server
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2005-05-07 13:57:07 +00:00 |
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Bill Currie
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77af004b32
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bah, need svc_chokecount when real clients are connected :P
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2005-05-07 11:42:04 +00:00 |
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Bill Currie
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8950f3188f
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messed up the logic for ucmd_unkown
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2005-05-01 04:08:47 +00:00 |
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Bill Currie
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2697671a9b
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make MSG_ReadDeltaUsercmd use a param rather than global to read the
message.
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2005-04-27 12:16:15 +00:00 |
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Bill Currie
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ca46503607
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add -Wsign-compare (default for -Wall only in C++) and fix up the warnings
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2004-07-13 19:14:01 +00:00 |
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Bill Currie
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4eb2842400
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add backbufs to client_t. can now easily send reliable data to the client
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2004-02-22 06:19:38 +00:00 |
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Bill Currie
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6e6df349e4
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move the ucmd message code into a common qw lib (more will likely follow)
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2004-02-21 05:09:02 +00:00 |
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Bill Currie
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1033f7e322
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move qw/include/protocol.h to include/qw/protocol.h making life easier
qtv can now connect to a server (won't stay connected though)
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2004-02-21 02:31:22 +00:00 |
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Bill Currie
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f94b0b3800
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clients can now connect, but all that happens is the qtv console fills up
with "hi"
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2004-02-20 05:37:47 +00:00 |
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