Commit Graph

2444 Commits

Author SHA1 Message Date
Bill Currie 91cb875115 Add vertex loading/writing for MD16. 2012-01-05 16:49:42 +09:00
Bill Currie c8163fc0de Add an option to prevent the use of default paths.
Despair has things locked down such that running qfcc during a build fails
due to lack of read access to /usr/local/lib. This is actually a good
thing as accidentally hitting old includes/libs (when a file gets deleted
in the tree) hides bugs. Thus, --no-default-paths to turn off default
search paths.
2012-01-04 13:53:04 +09:00
Bill Currie cc5140e3a1 Move min/max/bound and field_offset into better locations.
min/max bound into mathlib.h (they /are/ math functions, after all) and
field_offset into qtypes.h.
2011-12-24 10:04:33 +09:00
Jeff Teunissen 6ead583195 Ruamoko: Implement infinity.
The special token __INFINITY__, like __FILE__ and friends, will expand to
a floating-point expression containing a value the C compiler considers
infinite. Obviously, this assumes that the system has relatively modern
float hardware -- but if it doesn't, having Ruamoko be able to represent
float infinity is the least of your problems. :)
2011-12-14 12:20:10 -05:00
Bill Currie 8516891329 Edit the package version when building a release. 2011-12-09 11:27:46 +09:00
Bill Currie 853bf13d9e Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
Bill Currie 91e65b6c80 Rename mplane_t to plane_t and clean up the mess.
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie ea02f3cd44 Fix a missed byteswap when loading qfo files. 2011-11-15 17:36:55 +09:00
Bill Currie 2457837b37 Make some improvements to the winding docs. 2011-11-12 12:17:45 +09:00
Bill Currie 6b62b850a7 Add an option to omit the mipmap from extracted textures.
This is at the request of Spirit (quaddicted). Great idea.
2011-10-05 20:43:40 +09:00
Bill Currie 3b8ab404a0 Add the ability to save the extra model parameters.
The params are eye position, flags and synctype. Provision is made for
reading them from a text block on export, but nothing is done other than
retrieving the text block.
2011-09-28 07:41:20 +09:00
Bill Currie 521f482806 Fix an off-by-one error that caused uvs to wrap. 2011-09-25 20:52:28 +09:00
Bill Currie 1277c17cd9 Give the 24-8 bit converter a massive speedup.
The biggest part of the speedup is reading from blender's image only once
(it seems that every read does so from GL rather than memory: ouch). Also,
cache the results for each color.
2011-09-25 20:50:32 +09:00
Bill Currie 2e2484250c Add some notes about modelgen's commands. 2011-09-24 21:31:02 +09:00
Bill Currie 50795b8239 Calculate the model "size".
The size is actually the average area in quake units of the mesh's
triangles. Again, my results are slightly smaller (0.025).

With this, all calculable fields are set. Only eye position, flags and
synctype remain.
2011-09-24 13:18:23 +09:00
Bill Currie 07b5db64c6 Calculate the bounding radius.
The calculated radius is a smidge (0.05) smaller than the original
(invisibl.mdl), but I think that's due to the difference in source data: id
used the original models, I'm using their output.
2011-09-24 13:03:18 +09:00
Bill Currie 3b33d8dade Make the basis shape key active on import.
Blender must have an active shape key before shape key animation will work.
This fixes the models being locked to the first frame until a shape key is
selected via the UI.
2011-09-24 11:43:06 +09:00
Bill Currie bd840726c2 Fix the mangled faces.
I /did/ see the warning about vertex index 0 in the obj importer script,
but I didn't take it seriously enough. This fixes both the twisted texture
on a couple of faces, and the truly mangled tris when exporting (using
invisibl.mdl for testing).
2011-09-24 09:00:14 +09:00
Bill Currie a1d9e752cd Fix the messed up UVs.
I had forgotten to invert the t axis.
2011-09-23 19:58:26 +09:00
Bill Currie a80eef8bc4 Get the exporter mostly working.
There seems to be some problems with the UVs, only one frame is exported,
and various model params don't get set (eye position, size, bounding
radius, synctype, flags), but the size and shape look right in qf :).
2011-09-23 19:01:31 +09:00
Bill Currie 8ccb07d959 Make the MDL classes a little more usable.
This really eased the writing of the exporter :)
2011-09-23 19:00:39 +09:00
Bill Currie 8bec9cb203 Clean up export_mdl() a little. 2011-09-23 13:00:46 +09:00
Bill Currie 4a3731652e Fix the exported skin conversion.
I must remember to test language features in python 3 :P
2011-09-22 14:08:10 +09:00
Bill Currie 40f46f2ea3 Complete mdl writing.
Except for the normal index in the frame bounds (and potentially frame
names with junk after the terminating nul), the output is identical to the
input for:
	mdl=MDL().read("invisibl.mdl")
	mdl.write("test.mdl")
2011-09-22 11:44:08 +09:00
Bill Currie e35dd29a2d Don't use Vector in mdl.py
This will make testing of the MDL class a little easier (independent of
Blender).
2011-09-22 11:43:57 +09:00
Bill Currie a58f9582b0 Try to write out the skin.
Something's not working as all I get is a black texture, but the basics
(MDL writing) seem to be ok.
2011-09-22 00:58:57 +09:00
Bill Currie ba4ccaf816 Check that all faces are triangles. 2011-09-21 22:34:23 +09:00
Bill Currie 57aa19bd44 Rename qfmdl to io_mesh_qfmdl.
This fits in better with the blender addon naming scheme.
2011-09-21 20:18:23 +09:00
Bill Currie c3b358f470 Clean up the intra-package import lines. 2011-09-21 19:17:16 +09:00
Bill Currie 84f65a0171 Get the "front end" working nicely.
Proper enable/disable of export, file filtering and no exceptions :)
2011-09-21 19:17:16 +09:00
Bill Currie 2ca39e7f75 Start working on the exporter. 2011-09-21 17:37:32 +09:00
Bill Currie 4b9a421928 Split out the MDL class.
I will need it for the exporter.
2011-09-21 12:34:09 +09:00
Bill Currie af4a91accf Do a tiny bit of cleanup. 2011-09-20 19:32:49 +09:00
Bill Currie b00e865d4c Make the importer work in both 2.58 and svn blender. 2011-09-20 18:58:45 +09:00
Bill Currie 67ba9129ed Report bad mdl files. 2011-09-20 13:34:12 +09:00
Bill Currie 9a4e5aef53 Read strings as strings rather than bytes. 2011-09-20 13:33:41 +09:00
Bill Currie a32e45d2d5 Refactor the import code.
This should make things a little more maintainable.
2011-09-20 12:44:37 +09:00
Bill Currie d90fd4cee9 Fix a mistake found by a debug build of blender. 2011-09-18 18:49:16 +09:00
Bill Currie c65522b5cf Add key frames for all shape keys. 2011-09-18 15:37:17 +09:00
Bill Currie 94ac2fa675 Remove a debug print 2011-09-18 10:37:28 +09:00
Bill Currie b57e098e93 Rewrite the frame group to action conversion.
Now it works :) Mostly :/ Need to figure out how to "finalize" the action.
Also, blender occasionally loses my skin texture :(
2011-09-18 09:58:59 +09:00
Bill Currie dbb1df70b5 Fix frame merging for mdlv3 files.
v3 files have no name fields in the frames, so we need to store the
generated name.
2011-09-18 09:18:49 +09:00
Bill Currie ad8afec84c Merge multiple frames into a single frame group.
But only if they seem to be related (ie, the frame name is the same up to
the number). This will later become optional, but it allows me to test
some of the frame group code.
2011-09-17 23:41:35 +09:00
Bill Currie dc76ad6556 Create actions for frames and frame groups.
Simple frames get a one key action, groups get an action with a key per
subframe.
2011-09-17 23:13:21 +09:00
Bill Currie 644f4db9d1 Add support for v3 (qtest) mdl files.
Finally, I can see the dragon in all its... glory?
2011-09-17 09:05:07 +09:00
Bill Currie f7de55ed5e Create a shape key for every frame and subframe.
Shammy has no frame groups :(. Need to find a model with groups.
2011-09-16 20:59:39 +09:00
Bill Currie b0af18478b Be a little more direct in object linking and materal adding. 2011-09-16 19:14:31 +09:00
Bill Currie de24fa99a8 Break out the skin/material setup code. 2011-09-16 17:57:07 +09:00
Bill Currie 41213f2c30 Make the skin show in blender's 3d view.
Much thanks to ideasman_42 for showing me which code I needed to grok to
get it working.
2011-09-15 22:45:23 +09:00
Bill Currie 320f613263 Give the uvlayer texture a name. 2011-09-15 20:39:26 +09:00