Bill Currie
6c9de8061b
fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
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source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie
ffc5838599
more debug changes. not there yet
2001-03-02 00:32:10 +00:00
Bill Currie
6f590ff9d0
forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
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wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
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borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie
cc43c91c89
fix classname field finding
2001-02-28 23:33:16 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
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progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
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the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie
b5d86d522d
pr_edict.c is closer to compiling and has been re-indented
2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
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tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
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fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00