Bill Currie
|
eeaf2bc43f
|
Return None instead of False from parse_entity.
Don't remember how I found that one, but None makes much more sense.
|
2013-11-24 11:19:50 +09:00 |
|
Bill Currie
|
ae942afe5c
|
Bind map_error to the script object.
This works much better :)
|
2012-09-10 14:59:43 +09:00 |
|
Bill Currie
|
198a49dfdf
|
Ensure all files have the gpl block.
|
2012-09-10 12:40:55 +09:00 |
|
Bill Currie
|
9dc1039686
|
Fix map parsing for quest format maps.
Bah, the one place a single char lex is needed :P
|
2012-09-10 08:08:37 +09:00 |
|
Bill Currie
|
c8be8c242a
|
Don't use any single chars for maps.
The standard map format (original qbsp) doesn't use them.
|
2012-09-09 17:13:10 +09:00 |
|
Bill Currie
|
0c2818c038
|
Ensure the texture scaling is never 0.
|
2012-09-09 17:12:45 +09:00 |
|
Bill Currie
|
af37ae438e
|
Fix the incorrectly rotated textures.
map uses degrees, blender uses radians. oops.
|
2012-09-04 19:39:10 +09:00 |
|
Bill Currie
|
95e2a5b21a
|
Pre-process texture defs.
The st-vectors are now fully calculated as per qfbsp's algorithm.
The Texinfo class tries to create unique texture defintions.
|
2012-09-04 16:59:02 +09:00 |
|
Bill Currie
|
5d2b2639d0
|
Generate geometry for entities with brushes.
|
2012-08-30 14:50:19 +09:00 |
|
Bill Currie
|
15a906aadb
|
Get map parsing pretty much working.
No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
|
2012-08-30 13:19:30 +09:00 |
|