Just head and tail are atomic, but it seems to work nicely (at least on
intel). I actually had more trouble with gcc (due to accidentally
testing lock-free with the wrong ring buffer... oops, but yup, gcc will
happily optimize your loop to spin really really fast). Also served as a
nice test for C11 threading.
The tests fail as they exercise how the cache *SHOULD* work rather than
how it does now.
The tests do currently pass for the pending work I've done on the cache
system, but while working on it, I remembered why I reworked cache
allocation...
The essential problem is that sounds are loaded into the cache, which is
fine for synchronous output targets, but has proven to be a minefield
for asynchronous output targets (JACK, ALSA).
The reason for the minefield is the hunk takes priority over the cache,
and is free to move cache blocks around, and *even dispose of them
entirely* in order to satisfy memory allocations from either end of the
hunk. Doing this in an entirely single-threaded process (as DOS Quake
was) is perfectly safe, as the users of the cache just reload the
pointer each time, and bail if it's null (meaning the block has been
freed), or even cause the data to be reloaded if possible (I'm a little
fuzzy on the details for that as I didn't write that code). However, in
multi-threaded code, especially real-time (JACK, possibly ALSA), it's a
recipe for disaster. The 4cab5b90e6 commit was a (mostly) successful
attempt to mitigate the problem by allocating the cache blocks from the
high-hunk (thus minimizing any movement caused by low-hunk allocations),
it resulted in cache allocates and regular high-hunk allocations somehow
getting intertwined: while investigating just how much memory ad_tears
needs (somewhere between 192MB and 256MB), I got "trashed sentinel"
errors and upon investigation, I found what looks very suspiciously like
audio data written across a hunk control block.
I've decided that the cache allocation *algorithm* should be reverted to
how it was originally designed by Id (details will remain "modern"), but
while working on the tests, I remembered why I had done the changes in
the first place (above story). Thus the work on reverting the cache
allocation can't go in until I get sound memory management independent
of the cache. The tests are going in now so I have a constant reminder :)
Just 32-bit rounding to next higher power of two, and base 2 logarithm.
Most importantly, they are suitable for use in initializers as they are
constant in, constant out.
I decided cvars and input buttons/axes need listeners so any changes to
them can be propagated. This will make using cvars in bindings feasible
and I have an idea for automatic imt switching that would benefit from
listeners attached to buttons and cvars.
Fuzzy bsearch is useful for finding an entry in a prefix sum array
(value is >= ele[0], < ele[1]), and the reentrant version is good when
data needs to be passed to the compare function. Adapted from the code
used in pr_resolve.
They take advantage of gcc's vector_size attribute and so only cross,
dot, qmul, qvmul and qrot (create rotation quaternion from two vectors)
are needed at this stage as basic (per-component) math is supported
natively by gcc.
The provided functions work on horizontal (array-of-structs) data, ie a
vec4d_t or vec4f_t represents a single vector, or traditional vector
layout. Vertical layout (struct-of-arrays) does not need any special
functions as the regular math can be used to operate on four vectors at
a time.
Functions are provided for loading a vec4 from a vec3 (4th element set
to 0) and storing a vec4 into a vec3 (discarding the 4th element).
With this, QF will require AVX2 support (needed for vec4d_t). Without
support for doubles, SSE is possible, but may not be worthwhile for
horizontal data.
Fused-multiply-add is NOT used because it alters the results between
unoptimized and optimized code, resulting in -mfma really meaning
-mfast-math-anyway. I really do not want to have to debug issues that
occur only in optimized code.
It is capable of parsing single expressions with fairly simple
operations. It current supports ints, enums, cvars and (external) data
structs. It is also thread-safe (in theory, needs proper testing) and
the memory it uses can be mass-freed.
This was inspired by
Hoard: A Scalable Memory Allocator
for Multithreaded Applications
Emery D. Berger, Kathryn S. McKinley, Robert D. Blumofe, Paul R.
Wilson,
It's not anywhere near the same implementation, but it did take a few
basic concepts. The idea is twofold:
1) A pool of memory from which blocks can be allocated and then freed
en-mass and is fairly efficient for small (4-16 byte) blocks
2) Tread safety for use with the Vulkan renderer (and any other
multi-threaded tasks).
However, based on the Hoard paper, small allocations are cache-line
aligned. On top of that, larger allocations are page aligned.
I suspect it would help qfvis somewhat if I ever get around to tweaking
qfvis to use cmem.
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.
The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.
Most of the old Makefile.am files are now Makemodule.am. This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases). The current remaining Makefile.am files are for
standalone sub-projects.a
The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.
While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).