Commit graph

15 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
e43129316b Slightly reorder cases for legibility. (decreasing order instead of random). 2004-02-15 19:55:59 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie
d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
Bill Currie
2cdf12cd50 if a leaf isn't in the frustum, don't bother lighting it 2004-02-14 07:32:26 +00:00
Bill Currie
85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0 should be a minor speedup to mono lightmaps 2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1 gain about 3 fps (180 to 183) in null-renderer 2003-08-07 19:58:39 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
c44ec1993d handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6 No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00