Bill Currie
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644f4db9d1
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Add support for v3 (qtest) mdl files.
Finally, I can see the dragon in all its... glory?
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2011-09-17 09:05:07 +09:00 |
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Bill Currie
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f7de55ed5e
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Create a shape key for every frame and subframe.
Shammy has no frame groups :(. Need to find a model with groups.
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2011-09-16 20:59:39 +09:00 |
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Bill Currie
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b0af18478b
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Be a little more direct in object linking and materal adding.
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2011-09-16 19:14:31 +09:00 |
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Bill Currie
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de24fa99a8
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Break out the skin/material setup code.
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2011-09-16 17:57:07 +09:00 |
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Bill Currie
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41213f2c30
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Make the skin show in blender's 3d view.
Much thanks to ideasman_42 for showing me which code I needed to grok to
get it working.
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2011-09-15 22:45:23 +09:00 |
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Bill Currie
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320f613263
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Give the uvlayer texture a name.
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2011-09-15 20:39:26 +09:00 |
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Bill Currie
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257fefca38
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Link the first skin to the imported object.
The texture doesn't display properly in 3d space in texture mode yet.
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2011-09-15 19:52:18 +09:00 |
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Bill Currie
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7489d5646b
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Convert all skins.
Skin groups are now partially supported.
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2011-09-15 19:51:52 +09:00 |
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Bill Currie
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f8e1e3d4ec
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Fix incorrect bracket/parens
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2011-09-15 19:18:31 +09:00 |
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Bill Currie
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11f37298be
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Reveres the face windings.
Blender's vertex order and quake's vertex order seem to be opposed.
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2011-09-15 17:23:40 +09:00 |
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Bill Currie
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0569e0ebd3
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Build the uv layout.
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2011-09-15 13:21:08 +09:00 |
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Bill Currie
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99ff91e341
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Load the skins into blender images.
Skin groups are not yet supported (skipped).
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2011-09-15 11:29:54 +09:00 |
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Bill Currie
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9d025e0058
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Begin working on an mdl import/export plugin for blender.
This is only preliminary at this stage:
o No export yet.
o Only the first frame is converte4d.
o Skins are not yet converted
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2011-09-14 19:33:51 +09:00 |
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