Bill Currie
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a30433fa9e
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Make header protection consistent
And delete a couple of useless files.
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2020-02-24 12:21:20 +09:00 |
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Bill Currie
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da313cfae7
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Load iqm models in the sw renderers.
sw32 loses 32 bit textures :/
loading is /slow/ (converting rgb(a) to 8bit palette... ouch.
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2012-05-17 21:17:48 +09:00 |
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Jeff Teunissen
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85617586af
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PCX: display some information on bad PCX files
also, minor whitespace on <QF/image.h>
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2011-06-14 13:31:30 -04:00 |
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Bill Currie
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2b5a3753ca
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
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2003-09-04 18:59:39 +00:00 |
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Bill Currie
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39ed540979
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LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
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2003-09-04 18:46:59 +00:00 |
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Bill Currie
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753dc02deb
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use dtrings to do the filename manipulation
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2003-09-04 18:09:02 +00:00 |
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Bill Currie
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d186f242b7
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DrSpliff's LoadImage code (thanks:)
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2003-09-04 16:32:39 +00:00 |
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