Bill Currie
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067d3b3c2c
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Revert all the commits adding stuff to QF/GL.
With the new QF/GLSL directory, I don't need (or want) them any more.
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2011-12-26 16:16:39 +09:00 |
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Bill Currie
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70abd33a25
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Add GL 2.0 stuff.
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2011-12-25 19:40:04 +09:00 |
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Bill Currie
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a7ad6c03f5
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Add some defines and functions I need for glsl.
There will be more coming as I need them.
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2011-12-25 11:24:57 +09:00 |
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Bill Currie
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87cc09233c
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"long" audit. can't use long when we want 32 bits. May be a few more cases.
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2005-10-23 13:19:21 +00:00 |
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Bill Currie
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23f71485d1
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more tree recovering. This includes Despair's anisotropy support work.
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2005-01-02 14:23:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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44c89c1904
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Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
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2004-02-24 20:50:55 +00:00 |
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Ragnvald Maartmann-Moe IV
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fef9b30bd7
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QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
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2004-02-15 00:02:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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e1146a541c
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TruForm support. Controlled by gl_tessellate
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2004-01-26 00:13:47 +00:00 |
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Bill Currie
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2ea7ca1efd
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windows has a LoadImage #define, so kill it :)
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2003-09-08 15:49:21 +00:00 |
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Bill Currie
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d63cde4103
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import the GL_ARB_texture_cube_map defines
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2003-01-15 18:26:58 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Chris Ison
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e69ade675e
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some fixes for WINAPI
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2001-10-21 21:23:45 +00:00 |
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Bill Currie
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bc5a7f9799
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it seems to help if GLAPIENTRY is actually getting defined to something
usefult. -wgl no longer dies now, though I still get a black screen (palette
init issues:)
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2001-10-21 02:41:20 +00:00 |
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Bill Currie
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4699bf6d5b
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files under inclue/QF are not allowed to include files from include (eg,
including config.h is a nono).
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2001-10-02 21:14:11 +00:00 |
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Jeff Teunissen
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59ae0114df
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Whoops! Let's try commiting the headers this time. :)
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2001-06-25 06:29:07 +00:00 |
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