Bill Currie
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928dd92276
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Use 0.0 instead of 0.5 for t for palette lookups.
I realized it's pretty silly using colormap + palette when I can just
combine the two into one and have a 2D palette. This is in preparation for
that.
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2012-01-14 20:51:43 +09:00 |
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Bill Currie
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151cc05882
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Add support for vertex colors.
As I need to control the alpha, they're sent as rgba rather than quake
palette indices. Text works well. All other 2d stuff does not :(.
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2011-12-28 09:04:26 +09:00 |
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Bill Currie
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42034acc03
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Organize the text program data.
Also, rename the charmap uniform in quake2d.frag as it's more generic than
that.
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2011-12-26 18:00:55 +09:00 |
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Bill Currie
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5bed38dcd9
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Rename quaketxt.frag to quake2d.frag.
It's actually fairly generic for 2d rendering (no lighting, palette lookup)
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2011-12-26 17:11:31 +09:00 |
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