Jeff Teunissen
fb785c334b
tactical whitespace bomb
...
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-09-29 16:09:11 -04:00
Bill Currie
b48ce84449
Remove debugging code.
2010-09-26 13:50:21 +09:00
Bill Currie
940d9613f5
Get TextureView working.
2010-09-26 13:50:21 +09:00
Bill Currie
e5625e169e
Get textures sortof displaying.
2010-09-26 13:50:20 +09:00
Bill Currie
077def90f6
Finish the gorm file, for certain values of finished.
2010-09-26 13:50:19 +09:00
Bill Currie
40e39ca77b
clean up some XXXs
2010-09-26 13:50:17 +09:00
Bill Currie
931900fbd3
Pass .m files through indent.
...
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-09-26 13:50:17 +09:00
Bill Currie
b336ba79f1
Finally, everything does compile.
...
However, it still won't work (no gorm, commented code, ...).
Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-09-26 13:50:17 +09:00
Bill Currie
4dcc29a136
bloody gcc deciding #import isn't good enough :P
2003-05-06 21:52:58 +00:00
Bill Currie
48a5ad0d36
my WIP on porting QuakeEd to GNUstep/QuakeForge
2003-03-18 19:48:24 +00:00