Bill Currie
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6ecb707257
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revamp the struct system so "struct foo;" does the right thing (ala C)
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2003-07-30 04:11:45 +00:00 |
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Bill Currie
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e8c28cc3f3
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fix some incompatable pointer types
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2003-05-23 20:12:38 +00:00 |
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Bill Currie
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dd39fde9cf
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remove a debug print
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2003-05-13 19:18:25 +00:00 |
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Bill Currie
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508fb4fb5c
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new view stuff mostly working. just a few visual bugs to iron out
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2003-05-06 02:19:13 +00:00 |
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Bill Currie
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0b0dfcc38e
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nuke the string api (never really liked it)
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2003-04-08 02:35:09 +00:00 |
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Bill Currie
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5d40d7e8f3
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use the correct array for getting the number of elements
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2003-04-08 01:34:34 +00:00 |
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Bill Currie
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0566bbfb04
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fix a snafu
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2003-04-08 00:46:10 +00:00 |
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Bill Currie
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13fd0b8533
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nuke the string hash api as it's been obsoleted
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2003-04-07 22:34:39 +00:00 |
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Ragnvald Maartmann-Moe IV
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e472c6b935
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*shakes an angry shambler at ugly codingstyle*
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2003-03-03 05:24:45 +00:00 |
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Bill Currie
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20922dd408
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rename basic bindings to movement bindings and move the two weopon related
bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
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2002-09-09 17:28:19 +00:00 |
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Bill Currie
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2d2dcaa4dc
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grenade and rocket launcher were swapped
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2002-08-28 22:18:11 +00:00 |
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Bill Currie
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a27041c3ef
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prepare to move the client menu code. not used yet due to some ObjQC bugs
and I don't think people would appreciate losing their menus :)
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2002-08-16 21:54:21 +00:00 |
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