It's implemented as the Hodge dual, which is probably reasonable until
people complain. Both ⋆ and ! are supported, though the former is a
little hard to see in Consola.
That was surprisingly harder than expected due to recursion and a
not-so-good implementation in expr_negate (it went too high-level thus
resulting in multivec expressions getting to the code generator).
But only for scalar divisors. The simple method of AB†/(BB†) works only
if B is a versor and there's also the problem of left and right
division. Thanks to sudgy for making me stop and think before I actually
implemented anything (though he mentioned only that it doesn't work for
general mutli-vector divisors).
That was tedious. I can't say I'm looking forward to writing the tests
for 3d. And even though trivector . bivector and bivector . trivector
give the same answer, they're not really commutative when it comes to
the code.
While the progs engine itself implements the instructions correctly, the
opcode specs (and thus qfcc) treated the results as 32-bit (which was,
really, a hidden fixme, it seems).
Currently via only the group mask (which is really horrible to work
with: requires too much knowledge of implementation details, but does
the job for testing), but it got some basics working.
Also, correct the handling of scalars in dot and wedge products: it
turns out s.v and s^v both scale. However, it seems the CSE code loses
things sometimes.
This has shown the need for more instructions, such as a 2d wedge
product and narrower swizzles. Also, making dot product produce a vector
instead of a scalar was a big mistake (works nicely in C, but not so
well in Ruamoko).
This makes working with them much easier, and the type system reflects
what's in the multi-vector. Unfortunately, that does mean that large
algebras will wind up having a LOT of types, but it allows for efficient
storage of sparse multi-vectors:
auto v = 4*(e1 + e032 + e123);
results in:
0005 0213 1:0008<00000008>4:void 0:0000<00000000>?:invalid
0:0044<00000044>4:void assign (<void>), v
0006 0213 1:000c<0000000c>4:void 0:0000<00000000>?:invalid
0:0048<00000048>4:void assign (<void>), {v + 4}
Where the two source vectors are:
44:1 0 .imm float:18e [4, 0, 0, 0]
48:1 0 .imm float:1aa [4, 0, 0, 4]
They just happen to be adjacent, but don't need to be.
This gets only some very basics working:
* Algebra (multi-vector) types: eg @algebra(float(3,0,1)).
* Algebra scopes (using either the above or @algebra(TYPE_NAME) where
the above was used in a typedef.
* Basis blades (eg, e12) done via procedural symbols that evaluate to
suitable constants based on the basis group for the blade.
* Addition and subtraction of multi-vectors (only partially tested).
* Assignment of sub-algebra multi-vectors to full-algebra multi-vectors
(missing elements zeroed).
There's still much work to be done, but I thought it time to get
something into git.
Only · (dot product) and × (cross product for vector, commutator product
for geometric algebra) have been tested so far, but that involved
fighting with cpp to get it to not convert the · to \U000000b7, which
was rather annoying.
The source tree is made read-only by `make distcheck`, so writing
temporary files to the source directory is a no-no (really, it's a bit
of a bug in qfcc, as per #51).
With the use of the full type for encoding type aliases, ptraliasenc's
simple check became invalid (it's purpose is to ensure the encoding
doesn't have "null" in it, not the exact encoding itself, but this is
good enough).
Two variables declared as arrays (same size) of different typedefs to
the same base type have their type encodings both pointing to the same
short alias.
From vkgen:
51d3 ty_array [4={int32_t>i}] 207f 0 4
51d9 ty_array [4=i] 1035 0 4
51df ty_alias {>[4=i]} 16 51d9 51e6
51e6 ty_array [4={uint32_t>i}] 2063 0 4
51ec ty_union {tag VkClearColorValue-} tag VkClearColorValue
4ca0 0 float32
51df 0 int32
51df 0 uint32
uint32 should use 51e6 and int32 should use 513d,
It seems that the optimizer keeps array assignments live when passing
the array as a pointer, but not when passing the address of an element.
Found when testing the following code:
BasisBlade *pga_blades[16] = {
blades[1], blades[2], blades[3], blades[4],
blades[7], blades[6], blades[5], blades[0],
blades[8], blades[9], blades[10], blades[15],
blades[14], blades[13], blades[12], blades[11],
};
BasisGroup *pga_groups[4] = {
[BasisGroup new:4 basis:&pga_blades[ 0]],
[BasisGroup new:4 basis:&pga_blades[ 4]],
[BasisGroup new:4 basis:&pga_blades[ 8]],
[BasisGroup new:4 basis:&pga_blades[12]],
};
Only the first element of pga_blades is being assigned in the optimized
code, but everything is correct when not optimizing.
It turns out I broke the type system when it comes to pointers to
functions and arrays. This test checks basic function and array pointers
and passes with qfcc from before the type system rework.
Along with QuakeC's, of course. This fixes type typeredef2 test (a lot
of work for one little syntax error). Unfortunately, it came at the cost
of requiring `>>` in front of state expressions on C-style functions
(QuakeC-style functions are unaffected). Also, there are now two
shift/reduce conflicts with structs and unions (but these same conflicts
are in gcc 3.4).
This has highlighted the need for having the equivalent of the
expression tree for the declaration system as there are now several
hacks to deal with the separation of types and declarators. But that's a
job for another week.
The grammar constructs for declarations come from gcc 3.4's parser (I
think it's the last version of gcc that used bison. Also, 3.4 is still
GPL 2, so no chance of an issue there).
typeredef1 parses properly but fails due to it erroneously complaining
that foo is redeclared as a different kind of object (it's the same
kind).
typeredef2 is the real problem in that it's a syntax error when it
should not be. This has proven to be a show-stopper for development on
my laptop as it has very recent vulkan headers which have such a
duplicate typedef.
Raw 'x y z' style vector constants that look like ints (no fractional
parts) used to initialize vector globals/constants don't get converted
to float vectors, resulting in nans for negative values and denormals
for positive values. This tends to make game physics... interesting.
The common idiom for self init (below) causes a double-call when
compiling with --advanced, resulting in an incorrect retain count.
if (!(self = [super init])) {
return nil;
}
qfcc is putting two temps in the same location due to
defspace_alloc_aligned_loc returning the same address when there was a
hole caused by an earlier aligned alloc: specifically, a size-3 hole and
a size-2 allocation with alignment-2.
Vector expressions no longer auto-widen due to the new vector types (I
might add such later, but for now this lets the tests try to build
(minus actual fixes in qfcc)).
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
This is the bulk of the work for recording the resource pointer with
with builtin data. I don't know how much of a difference it makes for
most things, but it's probably pretty big for qwaq-curses due to the
very high number of calls to the curses builtins.
Closes#26
It now takes the function name to print in error message (passed on to
PR_Sprintf) and the argument number of the format string. The variable
arguments (in ...) are assumed to be immediately after the format
argument.
Ruamoko passes va_list (@args) through the ... parameter (as such), but
IMP uses ... to defeat parameter type and count checking and doesn't
want va_list. While possibly not the best solution, adding a no_va_list
flag to function types and skipping ex_args entirely does take care of
the problem without hard-coding anything specific to IMP.
The system currently just sets some bits in the type specifier (the
attribute list should probably be carried around with the specifier),
but it gets the job done for now, and at least gets things started.
In order to not waste instructions, the Ruamoko ISA does not provide 1
and 2 component 64-bit load/store instructions since they can be
implemented using 2 and 4 component 32-bit instructions (load and store
are independent of the interpretation of the data). This fixes the
double test, and technically the double-alias test, but it fails due to
a problem with the optimizer causing lea to use the wrong reference for
the address. It also breaks the quaternion test due to what seems to be
a type error that may have been lurking for a while, further
investigation is needed there.
That is, updating a variable using a function that takes the same
variable, probably very common in iterators, thus the name. It happens
to be the first qfcc test specific to Ruamoko. It's really just the
typedef, zerolinker, and vkgen type encoding loop stripped down for ease
of debugging.
Of course, it fails :)
It's full of evil hacks, but has always been an evil hack relying on
undefined behavior. The weird shenanigans with local variables are
because Ruamoko doesn't copy the parameters like v6p does and thus v and
z are NOT adjacent as parameters. Worse, the padding is uninitialized
and thus should not be relied upon to be any particular value. Still
does a nice job of testing dot products, though.
While it specifically checks vectors, I'm pretty sure it applies to
structs, too. Also, it's a little redundant with vecaddr.r, but is much
more specific and far less evil in what it does (no horrible pointer
shenanigans): just something that is fairly common practice.
This code now reaches into one level of the expression tree and
rearranges the nodes to allow the constant folder to do its things, but
only for ints, and only when the folding is trivially correct (* and *,
+/- and +/-). There may be more opportunities, but these cover what I
needed for now and anything more will need code generation or smarter
tree manipulation as things are getting out of hand.