Bill Currie
7a19be7265
[image] Change tex_t data from array to pointer
...
This makes tex_t more generally useable and probably more portable. The
goal was to be able to use tex_t with data that is in a separate chunk
of memory.
2021-01-25 00:54:41 +09:00
Bill Currie
2de1c02f61
[image] Add support for float rgba for vulkan
2021-01-20 01:18:47 +09:00
Bill Currie
e50430e00c
[image] Add parameter to load only the header
...
I want to be able to calculate texture sizes without actually loading
the images.
2021-01-19 10:15:57 +09:00
Bill Currie
fa6ff04c5a
[image] Use an enum for tex_t formats
2021-01-16 15:39:16 +09:00
Bill Currie
a30433fa9e
Make header protection consistent
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And delete a couple of useless files.
2020-02-24 12:21:20 +09:00
Bill Currie
da313cfae7
Load iqm models in the sw renderers.
...
sw32 loses 32 bit textures :/
loading is /slow/ (converting rgb(a) to 8bit palette... ouch.
2012-05-17 21:17:48 +09:00
Jeff Teunissen
85617586af
PCX: display some information on bad PCX files
...
also, minor whitespace on <QF/image.h>
2011-06-14 13:31:30 -04:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00