Commit graph

12 commits

Author SHA1 Message Date
Bill Currie
6cb3d18fc4 Use a hash table for finding entities.
This gives a major speed boost :)
2011-04-09 18:32:29 +09:00
Bill Currie
d29e8deb0a Use Qprintf for writing maps, and fileSystemRepresentation to get the path. 2010-12-27 23:18:43 +09:00
Bill Currie
97e8ab7f3a A bunch more NSString and NSFileManager usage.
It does make for cleaner could, though it would have been nice if NSData
was null terminated :P
2010-12-26 22:33:04 +09:00
Jeff Teunissen
0e5cd14829 tactical whitespace bomb
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Bill Currie
1b7be81f11 Do a const-correct run. 2010-11-28 15:31:37 +09:00
Bill Currie
0e4259361c Get map loading sort-of working.
Segfaults, but the Map class can now be instantiated.
2010-11-28 15:31:34 +09:00
Bill Currie
9ec5310ed7 Again, whitespace. 2010-11-28 15:31:33 +09:00
Bill Currie
b5f5ad6ce2 Whitespace. 2010-11-28 15:31:32 +09:00
Bill Currie
c1e2d4c17a And the header files. 2010-11-28 15:31:31 +09:00
Bill Currie
767d871fb8 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00
Bill Currie
032f16d1b3 Some compile fixes.
Not enough, but covers Object->NSObject and header file protection.
2010-11-28 15:31:30 +09:00
Bill Currie
48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00