Commit Graph

12 Commits

Author SHA1 Message Date
Bill Currie 52e518bb1b Fix skin functions for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie e991c1fed3 Make a bit of progress cleaning up vid for plugins. 2012-04-11 14:58:54 +09:00
Bill Currie 8530959752 Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
Bill Currie a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie 39e1ccc506 Don't try to process skins in GL without a player model.
If the client receives a skin updated message from the server before having
loaded the player model (shouldn't happen, but some servers have very
strange programmers), no skin data is avaible for updating, so just bail
out.
2012-03-14 16:08:48 +09:00
Bill Currie 447ff2f2f5 Clean up global symbols for the gl renderer.
Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie ca2c861671 Fix team colors in GL NQ. 2012-01-26 13:53:52 +09:00
Bill Currie 5dcaeae97b Fix custom skins in GL for QW. 2012-01-26 12:50:37 +09:00
Bill Currie df87cffe15 Start working on the new GL skin code. 2012-01-24 23:06:07 +09:00
Bill Currie d6683711f4 Clean up some redundant defines. 2012-01-24 09:37:46 +09:00
Bill Currie 3dbb5724db Rename Skin_SetColormap_ to Skin_SetupSkin. 2012-01-23 21:40:12 +09:00
Bill Currie 08990ebb5a Make top/bottom color work for GLSL.
Works quite nicely (love those colormaps).
2012-01-23 19:24:12 +09:00