Bill Currie
73b226b4b7
fix the key bindings menus (invalid strings) and add a music volume knob
2004-01-22 01:33:27 +00:00
Bill Currie
8593c1bc53
show_* -> hud_*. Thanks for the headsup, IrcMonkey
2003-09-23 21:49:34 +00:00
Bill Currie
ba19ee1120
clear the current menu so going to console via the menus doesn't screw
...
things up
2003-06-06 18:57:56 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
Bill Currie
0b0dfcc38e
nuke the string api (never really liked it)
2003-04-08 02:35:09 +00:00
Ragnvald Maartmann-Moe IV
e472c6b935
*shakes an angry shambler at ugly codingstyle*
2003-03-03 05:24:45 +00:00
Bill Currie
ca95033c4f
and a bunch more cast fixes
2002-11-01 01:39:36 +00:00
Bill Currie
118e982edd
odd, must have forgotten to test this lot
2002-08-20 22:29:04 +00:00
Bill Currie
c927b2e834
quakefs.c:
...
allow . and .. in a path so long as the result doesn't escape from the
game directory
cl_menu/Makefile.am:
don't strip source paths
optoins.qc:
use InputLine object
def.c:
use notice to show stray temps
emit.c:
make sure expression args get emitted for function calls
expr.c:
'C' is a cast
rewrite cast_expr to handle casted pointere derefs
2002-08-20 06:11:10 +00:00
Jeff Teunissen
5e1ce57322
Okay, this might or might not work (but it should). It's the beginning of the
...
Ruamoko standard library overhaul.
2002-08-17 05:27:34 +00:00
Ragnvald Maartmann-Moe IV
52588e0698
Not a basic instruction. ;)
2002-08-17 03:25:54 +00:00
Bill Currie
a27041c3ef
prepare to move the client menu code. not used yet due to some ObjQC bugs
...
and I don't think people would appreciate losing their menus :)
2002-08-16 21:54:21 +00:00