They're now dot_sblock.c and print_sblock. The new names both better
reflect their purpose and free up "flow" for outputting the real flow
analysis graphs.
Since gnu bison and flex are required anyway, no harm in using their api
prefix options. Now, qfcc can compile both QC/Ruamoko and Pascal files
(Pascal is (currently?) NOT supported in progs.src mode), selecting the
language based on the extension: .r, .qc and .c select QC/Ruamoko, .pas and
.p select Pascal, while anything else is treated as an object file (as
before).
Since there is now a proper symbol table, defs are now just references to
memory locations and the symbol table takes care of duplicates.
Also, start using far data for ObjQC structures.
The qfo functions have been stubbed out until I figure out what to do with
object files in the new scheme.
That which isn't rewritten is horribly broken. However, this does include a
nice mechanism for building QC structs for emitting data.
emit.c has been gutted in the spirit of "throw one away".
There is much work to be done to get even variables emitted, let alone
code. Things should be a little more fun from here on.
start working on the linker.
class.[ch]:
redo class defs so the pointer works (needs relocs still)
obj_file.h:
add prototype for read_obj_file, QFO_* data access macros and include
pr_debug.h
type.[ch]:
separate type system initialisation and recording of the standard types
so find_type works properly in multiple compilation
def.c:
don't mark static defs as initialized
expr.c:
proper class pointer def stuff
immediate.c:
clean out dead vars/code
obj_file.c:
allocate space for the line info and bail if the file can't be opened.
qfcc.c:
register the standard types for each compile pass and start linking the
files
to auto-substitued the libs and headers.
o unconditionally build qfcc (for now, anyway) when building quakeforge
(needed for cs-code compilation)
o when built as part of quakeforge (qfcc should still be buildable
independently) always enable cpp
o autoconfiscate the client-side code
o build the client-side code using the built qfcc
o install the client-side code in $(datadir)/quakeforge/id1