Bill Currie
db25d5597d
Handle quest format brushes.
...
Bah, I forgot I needed to fix the vertex count parsing when I did the
script lexing change.
2012-09-12 08:24:17 +09:00
Bill Currie
6cb3d18fc4
Use a hash table for finding entities.
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This gives a major speed boost :)
2011-04-09 18:32:29 +09:00
Bill Currie
2bddcefafe
Allow up to 64 faces on a brush.
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This is temporary until unlimited faces can be supported, but it's
sufficient to load mappi.map.
2011-03-29 12:46:49 +09:00
Bill Currie
d29e8deb0a
Use Qprintf for writing maps, and fileSystemRepresentation to get the path.
2010-12-27 23:18:43 +09:00
Bill Currie
0e8d6d896f
Do a bit of comment cleanup.
2010-11-28 15:31:40 +09:00
Bill Currie
cb970bddce
Can now copy brushes.
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Implement SetBrush's copyWithZone:
2010-11-28 15:31:40 +09:00
Bill Currie
d75f5f3f79
Fix brush selection.
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The great cleanup caused a few vital returns to disappear (they probably
went to the same place a lot of my lego did).
2010-11-28 15:31:39 +09:00
Bill Currie
1928780af6
Support Quests' map format.
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This is mostly because I have a few maps in this format.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
0e5cd14829
tactical whitespace bomb
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Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Jeff Teunissen
cdc79ae6f8
Add type information, don't return self most of the time
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Start "modernizing" the code base; old code is based heavily in the
Smalltalk style, where everything that doesn't return a different object
returns self. This can be useful, but it isn't what is usually done these
days. Also, add type information (which didn't exist in "the old days" --
an object was an "id", not a "Foo *") to help with debugging.
2010-11-28 15:31:38 +09:00
Jeff Teunissen
7dc5d26480
SetBrush: signed/unsigned fix
2010-11-28 15:31:37 +09:00
Bill Currie
62c73b300e
Fix the tangled mess of entity connections.
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What was the person who wrote valueForQKey thinking? Make the function
const-correct and bubble the changes through the code.
2010-11-28 15:31:37 +09:00
Bill Currie
9cc66c3de1
A bit more code cleanup.
2010-11-28 15:31:36 +09:00
Bill Currie
950af620bc
Get the Z checker working.
2010-11-28 15:31:35 +09:00
Bill Currie
c820735dd3
Get progs source scanning working.
...
Of course, this is if the environment is set up just right, but it's
another step towards something to fix.
2010-11-28 15:31:34 +09:00
Bill Currie
d23300d58b
Pass .m files through indent.
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The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-11-28 15:31:31 +09:00
Bill Currie
d3a12ee727
Finally, everything does compile.
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However, it still won't work (no gorm, commented code, ...).
Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-11-28 15:31:31 +09:00
Bill Currie
767d871fb8
Make MapEdit (QuakeEd) compile.
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It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00
Bill Currie
4dcc29a136
bloody gcc deciding #import isn't good enough :P
2003-05-06 21:52:58 +00:00
Bill Currie
48a5ad0d36
my WIP on porting QuakeEd to GNUstep/QuakeForge
2003-03-18 19:48:24 +00:00