Bill Currie
|
a974eb2333
|
move buildnum.c to util and make nq and qw init more similar
|
2002-04-11 18:42:55 +00:00 |
|
Bill Currie
|
05ec06d3e2
|
more FNDELAY to O_NONBLOCK
|
2002-04-07 06:31:22 +00:00 |
|
Bill Currie
|
9540e9af4a
|
s/FNDELAY/O_NONBLOCK/
|
2002-04-07 05:35:32 +00:00 |
|
Bill Currie
|
7d6792ecff
|
don't build libasm at all when not doing asm
|
2002-04-07 05:27:15 +00:00 |
|
Brian Koropoff
|
e0e9084ad7
|
Merged in the new command parser. No major bugs or incompatibilities could
be found.
|
2002-03-05 21:51:12 +00:00 |
|
Bill Currie
|
544ca8118a
|
"gib" never got all that useful, and with the new command parser coming in
and csqc, it's pretty obsolete, too.
|
2002-03-05 21:47:03 +00:00 |
|
Brian Koropoff
|
7241d69036
|
Fixes to echo, correct use of cmd_source and src_command, and change nq to
use cmd_legacybuffer for stufftext.
|
2002-03-04 01:11:05 +00:00 |
|
Bill Currie
|
3e4c200430
|
more evil hacks to get nq's and qw's sv_phys.c similar.
|
2002-02-25 22:57:17 +00:00 |
|
Bill Currie
|
9ea013888b
|
eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
some whitespace in sv_phys.c
|
2002-02-25 07:44:17 +00:00 |
|
Bill Currie
|
cd29f8b9a0
|
remove an unneeded prototyp
|
2002-02-25 06:34:06 +00:00 |
|
Bill Currie
|
d5ed3bea75
|
when touching entities, it is possible for the next linked entity to be
freed, and thus unlinked. when this mappens, make sure the pointer to the
next entity to be touched gets updated appropriatly.
|
2002-02-25 03:24:46 +00:00 |
|
Bill Currie
|
8e31211266
|
don't link in a MOVETYPE_NONE edict that has freed itself via its think
function.
|
2002-02-25 03:22:32 +00:00 |
|
Bill Currie
|
96d3a997c9
|
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
|
2002-02-22 05:28:17 +00:00 |
|
Bill Currie
|
5a1c0af8ca
|
more cloning :)
|
2002-02-20 20:53:41 +00:00 |
|
Bill Currie
|
87cb9647ab
|
reduce the fluffy diffs
|
2002-02-20 20:21:08 +00:00 |
|
Bill Currie
|
c9432fd92d
|
remove unneeded stuff
|
2002-02-20 20:20:17 +00:00 |
|
Bill Currie
|
8ee5acb208
|
redo Sys_Error so it's more usable throughout quake
|
2002-02-20 19:22:52 +00:00 |
|
Bill Currie
|
ea79349c2d
|
nq world.c and qw world.c are now identical ignoring the $Id line
|
2002-02-20 18:35:49 +00:00 |
|
Bill Currie
|
4ab577a75f
|
nuke some useless (or even harmful) prototypes
|
2002-02-19 23:22:59 +00:00 |
|
Bill Currie
|
b6c331736a
|
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
cl_mem_size in qw).
|
2002-02-19 20:47:45 +00:00 |
|
Timothy C. McGrath
|
301eb4b8fd
|
Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)
Tim/Misty/Misty-chan
|
2002-02-19 00:58:17 +00:00 |
|
Bill Currie
|
0ea713eda4
|
redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
|
2002-01-29 20:53:44 +00:00 |
|
Bill Currie
|
e8f6fced0b
|
call BI_Init in the clients
|
2002-01-20 04:10:36 +00:00 |
|
Bill Currie
|
14ac3acc17
|
add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
|
2002-01-20 03:09:03 +00:00 |
|
Bill Currie
|
9f6a16af18
|
shrink the hardrule (for want of a better name) by 2 chars so it fits
|
2002-01-20 00:38:02 +00:00 |
|
Bill Currie
|
39d432b6a6
|
make sure force_commandline in the console data gets set appropriatly
|
2002-01-20 00:04:50 +00:00 |
|
Chris Ison
|
60e1b2caf3
|
fixed 3dfx not building due to mis-named lib
|
2002-01-19 23:06:28 +00:00 |
|
Bill Currie
|
6767d6bfa0
|
win32 compile fixes
|
2002-01-19 20:45:45 +00:00 |
|
Bill Currie
|
786a88ba25
|
blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P
|
2002-01-19 05:45:48 +00:00 |
|
Bill Currie
|
10acad1ee4
|
first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
|
2002-01-18 22:35:46 +00:00 |
|
Bill Currie
|
bb96a5b736
|
first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
|
2002-01-18 19:19:33 +00:00 |
|
Chris Ison
|
e3b2bfb81a
|
clear key states on game start
|
2002-01-17 22:04:58 +00:00 |
|
Bill Currie
|
d05e3c0afc
|
fix an init order oopsie. sorry about that, guys.
|
2002-01-17 19:10:07 +00:00 |
|
Bill Currie
|
7eb9d70216
|
oops, forgot to write that one
|
2002-01-17 04:29:41 +00:00 |
|
Bill Currie
|
5a1c7ecd2b
|
init order cleanup
|
2002-01-17 04:11:36 +00:00 |
|
Bill Currie
|
c86c5a78bf
|
finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
|
Seth Galbraith
|
778af4276e
|
external tga skin loading, doesn't work for players (teamcolor stuff)
|
2002-01-16 20:32:39 +00:00 |
|
Seth Galbraith
|
93116bc827
|
external mip texture loading
|
2002-01-16 01:02:50 +00:00 |
|
Bill Currie
|
9d59d953bd
|
more cleanups
|
2002-01-12 05:32:21 +00:00 |
|
Bill Currie
|
140f806d40
|
more Draw_{Character,String,nString} optimisations
|
2002-01-10 07:48:41 +00:00 |
|
Chris Ison
|
f01cc24267
|
minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
|
2002-01-09 23:51:32 +00:00 |
|
Chris Ison
|
6073ff8d58
|
added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|
Bill Currie
|
461f63c7ff
|
fix the black player skins
|
2002-01-03 06:26:57 +00:00 |
|
Bill Currie
|
013f503738
|
start getting const-correct on vec3_t params
|
2002-01-03 05:29:38 +00:00 |
|
Bill Currie
|
571df6d684
|
change window caption to include "Disconnected" when not connected
|
2002-01-02 23:01:05 +00:00 |
|
Bill Currie
|
3f4aa1dc6c
|
this should fix the crashing on win32
|
2001-12-20 19:19:58 +00:00 |
|
Bill Currie
|
9b4e21a914
|
minor prototype cleanups
|
2001-12-14 00:06:58 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
2db08923e8
|
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
|
2001-12-12 21:56:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f66b7a93e5
|
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
|
2001-12-11 22:37:30 +00:00 |
|
Seth Galbraith
|
8a47406dcd
|
allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
|
2001-12-11 20:49:10 +00:00 |
|