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2 commits

Author SHA1 Message Date
Bill Currie
5e1a80e016 Implement particles as points.
Unfortunately, the maximum point size on Intel hardwar seems to be 1, so I
can't tell if the colors are right.

This is largely just a hacked version of GL's particle code.
2012-01-19 10:39:03 +09:00
Bill Currie
bfc743fdcd Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00