Commit graph

2 commits

Author SHA1 Message Date
Bill Currie
5b47c15611 Get the bmesh directly from the object mesh data.
Yay, no fussing with edit mode. Thanks to _FrnchFrgg_ in #blendercoders for
the tip.
2013-01-17 09:52:09 +09:00
Bill Currie
4fc9316320 Add very preliminary support for map exporting.
There is no error checking, texture alignment or support for non-point
lights, but it's a start. Also, it's assumed all brushes are convex and
manifold.
2012-09-16 10:59:47 +09:00