Bill Currie
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7d8b0f96d6
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Correct the fog distance calculations.
It turns out the pixel's z coord is correctly obtailed by
gl_FragCoord.z/gl_FragCoord.w.
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2012-07-17 19:10:10 +09:00 |
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Bill Currie
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c4309e7abc
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Correct the fog blend calculation for transparency.
The incoming pixel's alpha should not be affected by fog. This fixes the
ugly square smoke particles in foggy maps.
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2012-07-17 19:08:36 +09:00 |
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Bill Currie
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731236ee07
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Implement global fog.
Sprites and particles don't seem to be getting fogged correctly, but bsp
and alias models are working.
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2012-01-29 10:27:28 +09:00 |
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Bill Currie
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6e2d625d36
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Load the skybox faces into the correct cubemap slots.
Quake and GL are rotated relative to each other, so care must be taken
when loading and rendering.
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2012-01-12 15:13:19 +09:00 |
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Bill Currie
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a66fcb8448
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Implement skyboxes.
The texture assignments are incorrect, but it's otherwise working.
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2012-01-12 11:05:34 +09:00 |
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