Bill Currie
36504547a8
Rename the public symbols for gl, glsl and sw32.
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Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
ef37ed39a9
Clean up global symbols for the glsl renderer.
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Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
Bill Currie
4b948de225
Ensure the lightmap gets rebuilt when the dlights disappear.
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I didn't realize what that line was for when I copied the code from GL :/
2012-01-30 18:41:27 +09:00
Bill Currie
42bb10a3d7
Clear out the lightmap scrap at each level change.
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This allows the demo loop to run more than 4 times (12 demos). Once the
rest of the resource management is done, demos should run indefinitely.
2012-01-17 19:31:50 +09:00
Bill Currie
754dda92ff
Get the lightmap texture properly.
2012-01-09 21:13:40 +09:00
Bill Currie
ef311b60d6
Remove a now dead function.
2012-01-09 18:55:30 +09:00
Bill Currie
2b45cd693f
Fix the black overbright dlights.
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t was unsigned and underflowing. This fixes the problem but keeps the
bitshift unsigned clean.
2012-01-09 18:05:41 +09:00
Bill Currie
655252a506
Fix some warnings.
2012-01-07 23:11:56 +09:00
Bill Currie
8a5658ed61
Implement the bulk of the lightmap code.
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Now just to get surface rendering going and hook in the lights.
2012-01-07 14:53:23 +09:00