Bill Currie
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38d5c8c41a
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better line search algorithm (not perfect yet, though)
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2003-02-24 03:34:11 +00:00 |
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Bill Currie
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72e5221f06
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minor debugging tweaks
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2003-02-21 15:09:02 +00:00 |
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Bill Currie
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b6a3bc8d1c
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try to give line numbers in the traceback
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2003-02-19 06:26:49 +00:00 |
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Bill Currie
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6a687f5e45
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rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
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2003-02-14 19:46:07 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Bill Currie
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012cc58eb4
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move the debug related stuff from pr_exec.c to pr_debug.c
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2002-10-23 20:42:02 +00:00 |
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Bill Currie
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ec47e08e1c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
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Bill Currie
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0b1d1ade73
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qfprogs can now read the debug data
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2002-06-11 17:24:37 +00:00 |
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Bill Currie
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12a0a10d33
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more alpha portability fixes
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2001-11-29 19:35:25 +00:00 |
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Bill Currie
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3a366f4f7e
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break out the backtrace code from PR_RunError into PR_DumpState and use
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
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2001-10-08 03:46:44 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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dc947ce8f5
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Whitespace.
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2001-09-10 12:56:23 +00:00 |
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Adam Olsen
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9ea52e8239
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Move the gamecode engine into a subdir.
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2001-08-21 21:05:26 +00:00 |
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