Commit graph

14 commits

Author SHA1 Message Date
Bill Currie
38d5c8c41a better line search algorithm (not perfect yet, though) 2003-02-24 03:34:11 +00:00
Bill Currie
72e5221f06 minor debugging tweaks 2003-02-21 15:09:02 +00:00
Bill Currie
b6a3bc8d1c try to give line numbers in the traceback 2003-02-19 06:26:49 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
012cc58eb4 move the debug related stuff from pr_exec.c to pr_debug.c 2002-10-23 20:42:02 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Bill Currie
0b1d1ade73 qfprogs can now read the debug data 2002-06-11 17:24:37 +00:00
Bill Currie
12a0a10d33 more alpha portability fixes 2001-11-29 19:35:25 +00:00
Bill Currie
3a366f4f7e break out the backtrace code from PR_RunError into PR_DumpState and use
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
dc947ce8f5 Whitespace. 2001-09-10 12:56:23 +00:00
Adam Olsen
9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Renamed from libs/gamecode/pr_debug.c (Browse further)