Commit graph

77 commits

Author SHA1 Message Date
Bill Currie
476c3d2626 helps if I understand what elmex was up to :) 2002-01-29 21:51:19 +00:00
Bill Currie
00216df62a fix a couple of compile issues (comment out the options_menu call and
include QF/keys.h again)
2002-01-29 20:50:27 +00:00
Robin Redeker
6c1fbd079c Added options menu. Can now be find in options.qc.
Only mouse-grab, fullscreen and crosshair can be changed by
it now.
2002-01-29 19:04:24 +00:00
Bill Currie
85588c8fcb start implementing the api for input lines and clean up a couple csqc
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
b7eded6854 more work on the mp menus and split out most of the builtin defs 2002-01-23 19:41:50 +00:00
Bill Currie
4416121007 start on the join menu and change the draw functions to return integer
instead of void
2002-01-23 00:51:55 +00:00
Bill Currie
3f958ae29b more make dist fixes 2002-01-22 18:04:03 +00:00
Bill Currie
cfa3591a76 d'oh, should be installing into fs_sharepath :P 2002-01-22 06:22:52 +00:00
Bill Currie
8a24b28d97 scary, but the only changes qfcc needed to build as part of quakeforge was
to auto-substitued the libs and headers.

 o  unconditionally build qfcc (for now, anyway) when building quakeforge
    (needed for cs-code compilation)
 o  when built as part of quakeforge (qfcc should still be buildable
    independently) always enable cpp
 o  autoconfiscate the client-side code
 o  build the client-side code using the built qfcc
 o  install the client-side code in $(datadir)/quakeforge/id1
2002-01-22 05:48:03 +00:00
Bill Currie
bd106d79f1 throw this in cvs for now. it's not used at all, and I don't know if I plan
on using it.
2002-01-21 21:46:57 +00:00
Bill Currie
cc84828647 start on the multiplayer menu 2002-01-21 21:39:27 +00:00
Bill Currie
6d41118b46 load and save menus now work 2002-01-21 19:41:22 +00:00
Bill Currie
5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
d59e7d3da4 you can now start a new single player game via the menus 2002-01-20 04:11:08 +00:00
Bill Currie
14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
db7a2264c0 bring in the standard builtins and randomize the quit message 2002-01-20 01:39:06 +00:00
Bill Currie
35de51ee31 the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
Bill Currie
b73851d5aa the menu cursor can now be moved up and down using the mouse wheel 2002-01-19 07:19:39 +00:00
Bill Currie
b1b848ae4a finally get the damn spinner working (not in the right place, though) 2002-01-19 05:56:25 +00:00
Bill Currie
fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
bff69d1cb2 add .vimrc 2002-01-18 18:24:05 +00:00
Bill Currie
cef918df83 get array initialisation worrking 2002-01-18 08:26:37 +00:00
Bill Currie
59cec48aef oops (hmm, I seem to be doing a lot of that lately:/) 2002-01-17 19:41:01 +00:00
Bill Currie
7247415121 usual thing 2002-01-17 19:33:32 +00:00
Bill Currie
d69762facd integer() and float() casts seem to work 2002-01-17 19:32:04 +00:00
Bill Currie
55bb282b24 beginnings of the menu code 2002-01-17 08:15:43 +00:00