With the need to handle aliasing in the optimizer, it has become apparent
that having the flow data attached to symbols is not nearly as useful as
having it attached to defs (which are views of the actual variables).
This also involves a bit of a cleanup of operand types: op_pointer and
op_alias are gone (this seems to greatly simplify the optimizer)
There is a bit of a problem with enums in switch statements, but this might
actually be a sign that something is not quite right in the switch code
(other than enums not being recognized as ints for jump table
optimization).
.return and .param_N are not classed as global variables for data flow
analysis. .return is taken care of by return statements, and .param_N by
call statements.
With this, the menus work up to attempting to load the menu plist.
Something is corrupting zmalloc's blocks.
First, it turns out using daglabels wasn't such a workable plan (due to
labels being flushed every sblock). Instead, flowvars are used. Each actual
variable (whether normal or temp) has a pointer to the flowvar attached to
that variable.
For each variable, the statements that use or define the variable are
recorded in the appropriate set attached to each (flow)variable.
Since gnu bison and flex are required anyway, no harm in using their api
prefix options. Now, qfcc can compile both QC/Ruamoko and Pascal files
(Pascal is (currently?) NOT supported in progs.src mode), selecting the
language based on the extension: .r, .qc and .c select QC/Ruamoko, .pas and
.p select Pascal, while anything else is treated as an object file (as
before).
Since there is now a proper symbol table, defs are now just references to
memory locations and the symbol table takes care of duplicates.
Also, start using far data for ObjQC structures.
The qfo functions have been stubbed out until I figure out what to do with
object files in the new scheme.
That which isn't rewritten is horribly broken. However, this does include a
nice mechanism for building QC structs for emitting data.
emit.c has been gutted in the spirit of "throw one away".
There is much work to be done to get even variables emitted, let alone
code. Things should be a little more fun from here on.