Bill Currie
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7c922d2320
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Update the blender map editor for 2.80+
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2020-04-15 11:22:07 +09:00 |
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Bill Currie
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eeaf2bc43f
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Return None instead of False from parse_entity.
Don't remember how I found that one, but None makes much more sense.
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2013-11-24 11:19:50 +09:00 |
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Bill Currie
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ae942afe5c
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Bind map_error to the script object.
This works much better :)
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2012-09-10 14:59:43 +09:00 |
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Bill Currie
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198a49dfdf
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Ensure all files have the gpl block.
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2012-09-10 12:40:55 +09:00 |
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Bill Currie
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9dc1039686
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Fix map parsing for quest format maps.
Bah, the one place a single char lex is needed :P
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2012-09-10 08:08:37 +09:00 |
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Bill Currie
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c8be8c242a
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Don't use any single chars for maps.
The standard map format (original qbsp) doesn't use them.
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2012-09-09 17:13:10 +09:00 |
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Bill Currie
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0c2818c038
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Ensure the texture scaling is never 0.
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2012-09-09 17:12:45 +09:00 |
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Bill Currie
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af37ae438e
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Fix the incorrectly rotated textures.
map uses degrees, blender uses radians. oops.
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2012-09-04 19:39:10 +09:00 |
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Bill Currie
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95e2a5b21a
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Pre-process texture defs.
The st-vectors are now fully calculated as per qfbsp's algorithm.
The Texinfo class tries to create unique texture defintions.
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2012-09-04 16:59:02 +09:00 |
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Bill Currie
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5d2b2639d0
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Generate geometry for entities with brushes.
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2012-08-30 14:50:19 +09:00 |
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Bill Currie
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15a906aadb
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Get map parsing pretty much working.
No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
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2012-08-30 13:19:30 +09:00 |
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