Bill Currie
|
320f613263
|
Give the uvlayer texture a name.
|
2011-09-15 20:39:26 +09:00 |
|
Bill Currie
|
257fefca38
|
Link the first skin to the imported object.
The texture doesn't display properly in 3d space in texture mode yet.
|
2011-09-15 19:52:18 +09:00 |
|
Bill Currie
|
7489d5646b
|
Convert all skins.
Skin groups are now partially supported.
|
2011-09-15 19:51:52 +09:00 |
|
Bill Currie
|
f8e1e3d4ec
|
Fix incorrect bracket/parens
|
2011-09-15 19:18:31 +09:00 |
|
Bill Currie
|
11f37298be
|
Reveres the face windings.
Blender's vertex order and quake's vertex order seem to be opposed.
|
2011-09-15 17:23:40 +09:00 |
|
Bill Currie
|
0569e0ebd3
|
Build the uv layout.
|
2011-09-15 13:21:08 +09:00 |
|
Bill Currie
|
99ff91e341
|
Load the skins into blender images.
Skin groups are not yet supported (skipped).
|
2011-09-15 11:29:54 +09:00 |
|
Bill Currie
|
9d025e0058
|
Begin working on an mdl import/export plugin for blender.
This is only preliminary at this stage:
o No export yet.
o Only the first frame is converte4d.
o Skins are not yet converted
|
2011-09-14 19:33:51 +09:00 |
|