Commit graph

4 commits

Author SHA1 Message Date
Bill Currie
926dd308c6 [renderer] Set default fog density to 0 2024-02-01 11:31:28 +09:00
Bill Currie
f7948701a2 [renderer] Clean up the fog code
I didn't feel like messing with all the renderers, so the old API is
still there, but the internals are much simpler thanks to vec4f_t.
2024-01-20 19:39:35 +09:00
Bill Currie
5c8f3ec3ac [renderer] Fix some non-static linking issues
Well, hopefully I'll get the root cause sorted eventually. I really hate
globals.
2022-03-09 06:55:31 +09:00
Bill Currie
48c225da89 [renderer] Merge the fog support code
GL still has its own functions for enabling and disabling fog while
rendering, but GLSL doesn't need such (thanks to the shaders), nor will
vulkan (and the software renderers don't support fog).
2022-03-08 02:28:19 +09:00
Renamed from libs/video/renderer/glsl/glsl_fog.c (Browse further)