Ragnvald Maartmann-Moe IV
b1c0bb7626
Header/whitespace rampage continues.
2001-08-28 03:47:10 +00:00
Bill Currie
30f93439a0
/tiny/ optimisations
2001-07-31 08:06:27 +00:00
Bill Currie
a3368d0f82
move the rotated_bbox hull checks into SV_HullForEntity and move the
...
check == ent test in SV_TestPlayerPosition to before the abs bbox check.
2001-07-27 16:06:42 +00:00
Bill Currie
6000b06de3
support arbitrary hulls for players, too
2001-07-26 21:37:34 +00:00
Bill Currie
ce3eddb89c
move the node number validation out of RecursiveHullCheck and into the bsp
...
loader
2001-07-04 16:28:54 +00:00
Bill Currie
323015b11a
include/QF header cleanup. including config.h (or any file from include) is
...
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
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belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
87854e1a0c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00