Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Bill Currie
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15655c23cd
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get snaps working properly
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2002-12-10 18:24:38 +00:00 |
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Bill Currie
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9145388750
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/never/ write to the message buffers when playing a demo. This avoids the
"SZ_GetSpace: overflow" messages when playing denis (especially mvd in 1st
person mode).
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2002-10-05 04:52:09 +00:00 |
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Bill Currie
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9f6f50699d
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remove vid_basepal, creating vid.palette (current palette) and host_basepal
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2002-09-10 03:51:10 +00:00 |
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Ragnvald Maartmann-Moe IV
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64df22aa8c
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Whitespace, dead code removal, and a couple of tiny cleanups.
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2002-07-03 05:40:33 +00:00 |
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Jeff Teunissen
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7c134a6f95
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Fix up the watervis stuff. Whoops! :)
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2002-04-25 14:34:15 +00:00 |
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Ragnvald Maartmann-Moe IV
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d4a8224d9b
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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ade99607cc
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header/whitespace sweep continues.
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2001-08-28 23:05:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Adam Olsen
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c02f4ed59e
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show_ping while disconnect == bad. SZ_Getspace bug fixed.
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2001-08-16 02:32:50 +00:00 |
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Bill Currie
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3d30361595
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show_ping and show_pl. pretty much like show_fps.
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2001-08-11 04:14:58 +00:00 |
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Ragnvald Maartmann-Moe IV
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ca4d4791c9
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Fix a severe braino, and get less excessively parenthetical in one spot.
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2001-08-10 03:07:34 +00:00 |
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Ragnvald Maartmann-Moe IV
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b868a09661
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Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
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2001-08-10 00:28:57 +00:00 |
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Bill Currie
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6bf58ab1af
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no header includes cvar.h now
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2001-05-31 03:41:35 +00:00 |
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Bill Currie
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1a25bc9349
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gl_screen.c and screen.c are now client clean (and merged :)
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2001-05-23 06:33:23 +00:00 |
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