Commit graph

58 commits

Author SHA1 Message Date
Bill Currie
8e52f7dc39 more nq fixes, not there yet 2001-03-03 09:09:39 +00:00
Bill Currie
6c9de8061b fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie
ffc5838599 more debug changes. not there yet 2001-03-02 00:32:10 +00:00
Bill Currie
be8f1cef7c just some temporary debug info 2001-03-01 23:30:55 +00:00
Bill Currie
6f590ff9d0 forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
ad18afaa3c really clean up global and function access. Unfortunatly, frames are still
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie
dfaf767890 libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie
e5543eb0a6 next step of the progs merge done. just need to sort out interdependencies,
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Renamed from qw/source/pr_exec.c (Browse further)