Commit Graph

114 Commits

Author SHA1 Message Date
Bill Currie 28601c8ea4 more screen size cleanup 2009-12-22 13:12:03 +00:00
Bill Currie 4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie e3b47c9c6d This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
Bill Currie d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie d1e2b6b7d2 make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
Bill Currie 93ee2e489b more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
Bill Currie 02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie 99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie 5062930bad bit more cleanup and some documentation 2006-12-03 06:25:57 +00:00
Bill Currie 7bca4cf8af clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie 0bfac8dd88 win32 compile fixes
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie b36569eb9f grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
Bill Currie 57ffcae9fe remove some dead code 2004-05-03 04:52:00 +00:00
Bill Currie 1f9d75a7c7 add r_norefresh support to sw and sw32 and rename the console side of the
cvar to get around the evil in customtf
2004-04-16 03:24:10 +00:00
Bill Currie b62f3c98d9 full path reporting when writing screenshots 2004-04-14 03:31:08 +00:00
Bill Currie 2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Bill Currie 3855a8e40c seem to have the itterative world rendering working now (fingers crossed:) 2004-02-26 22:53:30 +00:00
Bill Currie 2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison 6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie 4cabb40303 break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
2004-02-13 22:16:53 +00:00
Ragnvald Maartmann-Moe IV c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie 8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Ragnvald Maartmann-Moe IV bcf3738c1c Make trails in sw renderers const-friendly. 2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV 5686ff51e5 Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
Bill Currie 2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie 0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Ragnvald Maartmann-Moe IV c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie 6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie 66e2ef1926 fix an uninitialized variable 2003-05-23 17:39:33 +00:00
Bill Currie c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie 905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie 6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie 4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie 37c5bb6ec6 merge the bulk of the three screen files into r_screen.c so all common code
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie bf3fa3dc76 remove some dead code and a lot of unnecessary diffs 2002-12-11 16:45:40 +00:00
Bill Currie 6ce0abe536 more alpha compile fixes. Closes: #60 because while it started out for
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie 3d668334e6 copy that fix for the other renderers 2002-09-30 21:35:13 +00:00
Bill Currie f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Bill Currie 899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV c1a8a02762 Whitespace. 2002-08-27 19:38:04 +00:00
Bill Currie a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00