Ragnvald Maartmann-Moe IV
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c4402e07bd
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Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
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2004-02-08 02:49:38 +00:00 |
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Bill Currie
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8868a9d0bd
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get rid of some unneeded defines and ifdefs
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2003-08-28 23:26:59 +00:00 |
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Bill Currie
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0a0f8d0cfa
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make a LoadBSPMem function so bsp files can be read from already loaded
images
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2003-08-11 22:40:46 +00:00 |
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Bill Currie
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0cd34d155f
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qfbsp now mostly works. only known issue is multiple texture wads don't
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
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2002-09-19 20:39:33 +00:00 |
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Bill Currie
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24a9b48127
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rewrite bspfile.[ch] so they work off an object rather than global data.
The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
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2002-09-19 05:35:17 +00:00 |
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Bill Currie
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599fea0edb
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redo bspfile to use dynamic allocation for the arrays to avoid buffer
overflows. also fix up the verbosity levels in qfvis.c
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2002-09-18 06:07:38 +00:00 |
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Bill Currie
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1c9e1b176f
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
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Bill Currie
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a96536c896
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nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
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2001-04-10 06:55:28 +00:00 |
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