Commit Graph

16 Commits

Author SHA1 Message Date
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie 72fb96245f Cleanup global symbols for the sw and sw32 renderers.
Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie 447ff2f2f5 Clean up global symbols for the gl renderer.
Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie 4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie 8e97d6279a first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Ragnvald Maartmann-Moe IV c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Bill Currie dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Bill Currie d81d7fd02c glColor cleanup 2001-08-30 18:24:19 +00:00
Ragnvald Maartmann-Moe IV c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Bill Currie d360b01827 move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie daca64ed04 more cl*.h dependency cleanups realtime and cl.time are no longer reffed 2001-05-20 03:54:55 +00:00
Bill Currie e0512e4af3 r_efrag.c is almost client.h free 2001-05-20 01:58:59 +00:00
Bill Currie 2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Renamed from qw/include/r_shared.h (Browse further)