remove include of glob.h. not needed and causes win32 build to fail
plugin.c:
include compat.h and cast the return of GetProcAddress
gl_funcs.c:
fix parse error and type mismatch
qfgl_ext.c:
half re-write QFGL_ExtensionAddress to use QFGL_ProcAddress
vid_wgl.c:
fix for the new gl linking
for me. This may be due to the NVIDIA libGL problem (which they claim is a
bug in libc), but it could very well be that Mercury was right and we
can't have the same names internally as the libGL names. Even so, this
code will probably work on Windows.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)