Ragnvald Maartmann-Moe IV
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048a80ce23
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Merges and cleanups...
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2001-05-13 22:57:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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93290fcb07
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Easter's over. (aww...)
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2001-04-20 19:45:42 +00:00 |
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Ragnvald Maartmann-Moe IV
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0c00970ae1
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Tweak particle effects extensively. Grenades and blood far cheaper, and better looking.
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2001-04-08 21:41:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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b897f96e51
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Restore old grenade smoke trail, make order of texture generator mentions consistent.
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2001-04-06 19:23:00 +00:00 |
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Zephaniah E. Hull
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a16b2c0070
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Borrowed LH's VectorVectors.
Changed smoke trails a good bit.
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2001-04-06 18:37:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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1f25ab9ec2
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New generated texture for spark particles.
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2001-04-06 04:27:39 +00:00 |
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Ragnvald Maartmann-Moe IV
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f4632ccd8b
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Merge fractalnoise into noisetextures.c, which will eventually add a few more fractal noise types. Current smoke is a blend of diamond-square and plasma noise.
Also make smoke less dense, in an attempt to fix Jin^eLD's problem with hwguy smoke.
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2001-04-04 05:39:44 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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