Bill Currie
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6ab3bd45e5
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Implement IQM animation loading.
Bone poses are converted to dual quaternions + shear + scale for nice
skinning. Will likely be slow for software skinning, but too bad.
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2012-05-15 21:08:45 +09:00 |
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Bill Currie
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bf38e6073e
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Implement iqm joint loading.
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2012-05-15 21:08:44 +09:00 |
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Bill Currie
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52ab4f64f9
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Add code for loading vertex colors.
And correct an oopsie in bledweights.
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2012-05-15 21:08:44 +09:00 |
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Bill Currie
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1be9384f10
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Load the iqm vertex and triangle data.
Still have the meshes, joints and animations to go.
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2012-05-15 21:08:43 +09:00 |
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Bill Currie
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26a878da48
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Stub out the iqm loader.
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2012-05-15 21:08:43 +09:00 |
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