Bill Currie
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4b948de225
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Ensure the lightmap gets rebuilt when the dlights disappear.
I didn't realize what that line was for when I copied the code from GL :/
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2012-01-30 18:41:27 +09:00 |
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Bill Currie
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42bb10a3d7
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Clear out the lightmap scrap at each level change.
This allows the demo loop to run more than 4 times (12 demos). Once the
rest of the resource management is done, demos should run indefinitely.
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2012-01-17 19:31:50 +09:00 |
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Bill Currie
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754dda92ff
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Get the lightmap texture properly.
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2012-01-09 21:13:40 +09:00 |
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Bill Currie
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ef311b60d6
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Remove a now dead function.
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2012-01-09 18:55:30 +09:00 |
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Bill Currie
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2b45cd693f
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Fix the black overbright dlights.
t was unsigned and underflowing. This fixes the problem but keeps the
bitshift unsigned clean.
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2012-01-09 18:05:41 +09:00 |
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Bill Currie
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655252a506
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Fix some warnings.
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2012-01-07 23:11:56 +09:00 |
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Bill Currie
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8a5658ed61
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Implement the bulk of the lightmap code.
Now just to get surface rendering going and hook in the lights.
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2012-01-07 14:53:23 +09:00 |
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